x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

LogRHI:Error: Failed to link program Signal 11 caught on linux

Hi , run time crash use UE 4.12.5 or 4.13, on linux platform, thank you OpenGLShaders.cpp] [Line: 2350]

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

[2016.08.31-06.04.27:084][ 17]LogRHI:Error: Failed to link program. Compile log: Vertex info


0(37) : warning C7050: "v5.zw" might be used before being initialized

Link info

error: interpolation modifier mismatch for varying parameter (named TEXCOORD1.Data) between shader stages

[2016.08.31-06.04.27:084][ 17]LogRHI:Error: Vertex Shader: #version 150 #define INTERFACE_LOCATION(Pos) #define INTERFACE_BLOCK(Pos, Interp, Modifiers, Semantic, PreType, PostType) Modifiers Semantic { Interp PreType PostType; }

out gl_PerVertex { vec4 gl_Position; float gl_ClipDistance[6]; }; layout(std140) uniform vb0 { #define DrawRectangleParameters_PosScaleBias DrawRectangleParameters_PosScaleBiasvb0 vec4 DrawRectangleParameters_PosScaleBias; #define DrawRectangleParameters_UVScaleBias DrawRectangleParameters_UVScaleBiasvb0 vec4 DrawRectangleParameters_UVScaleBias; #define DrawRectangleParameters_InvTargetSizeAndTextureSize DrawRectangleParameters_InvTargetSizeAndTextureSizevb0 vec4 DrawRectangleParameters_InvTargetSizeAndTextureSize; };

uniform vec4 vu_h[5]; uniform sampler2D vs0; INTERFACE_LOCATION(0) in vec4 in_ATTRIBUTE0; INTERFACE_LOCATION(1) in vec2 in_ATTRIBUTE1; INTERFACE_BLOCK(0, noperspective , out , TEXCOORD0, vec2, Data) out_TEXCOORD0; INTERFACE_BLOCK(1, noperspective , out , TEXCOORD1, vec3, Data) out_TEXCOORD1; INTERFACE_BLOCK(2, noperspective , out , TEXCOORD2, vec4, Data) out_TEXCOORD2; INTERFACE_BLOCK(3, noperspective , out , TEXCOORD3, vec4, Data) out_TEXCOORD3; INTERFACE_BLOCK(4, noperspective , out , TEXCOORD4, vec4, Data) out_TEXCOORD4; void main() { vec4 v0; vec2 v1; vec3 v2; vec4 v3; vec4 v4; vec4 v5; vec4 v6; v6.xyzw = in_ATTRIBUTE0; v6.xy = (vec2(-1.000000e+00,-1.000000e+00)+((vec2(2.000000e+00,2.000000e+00)*(DrawRectangleParameters_PosScaleBias.zw+(in_ATTRIBUTE0.xy*DrawRectangleParameters_PosScaleBias.xy)))*DrawRectangleParameters_InvTargetSizeAndTextureSize.xy)); v6.xy = (v6.xy*vec2(1.000000e+00,-1.000000e+00)); v1.xy = ((DrawRectangleParameters_UVScaleBias.zw+(in_ATTRIBUTE1*DrawRectangleParameters_UVScaleBias.xy))*DrawRectangleParameters_InvTargetSizeAndTextureSize.zw); v5.xy = ((v6.xy*vec2(5.000000e-01,-5.000000e-01))+vec2(5.000000e-01,5.000000e-01)); v2.x = texelFetch(vs0,ivec2(0,0),0).x; vec2 v7; v7.x = 1.000000e+00; v7.y = (vu_h[3].y*vu_h[3].z); v2.yz = ((v6.xy*v7)vec2((1.414214e+00/sqrt((1.000000e+00+((vu_h[3].y*vu_h[3].z)(vu_h[3].y*vu_h[3].z))))))); v3.xy = (v1+(vu_h[1].zw*vec2(-5.000000e-01,5.000000e-01))); v3.zw = (v1+vu_h[4].xy); vec2 v8; v8.xy = (((v1*vu_h[1].xy)+(-vu_h[2].zw))/vu_h[2].xy); v4.xy = ((((v8*vu_h[0].xx)*vu_h[2].xy)+vu_h[2].zw)*vu_h[1].zw); v4.zw = ((((v8*vu_h[0].yy)*vu_h[2].xy)+vu_h[2].zw)*vu_h[1].zw); v0.xyzw = v6; out_TEXCOORD0.Data.xy = v1; out_TEXCOORD1.Data.xyz = v2; out_TEXCOORD2.Data.xyzw = v3; out_TEXCOORD3.Data.xyzw = v4; out_TEXCOORD4.Data.xyzw = v5; v0.y = (-v6.y); v0.z = ((2.000000e+00*in_ATTRIBUTE0.z)+(-in_ATTRIBUTE0.w)); gl_Position.xyzw = v0; }

[2016.08.31-06.04.27:084][ 17]LogRHI:Error: Pixel Shader: #version 150 #define INTERFACE_LOCATION(Pos) #define INTERFACE_BLOCK(Pos, Interp, Modifiers, Semantic, PreType, PostType) Modifiers Semantic { Interp PreType PostType; }

layout(std140) uniform pb0 { #define View_TranslatedWorldToClip View_TranslatedWorldToClippb0 mat4 View_TranslatedWorldToClip; #define View_WorldToClip View_WorldToClippb0 mat4 View_WorldToClip; #define View_TranslatedWorldToView View_TranslatedWorldToViewpb0 mat4 View_TranslatedWorldToView; #define View_ViewToTranslatedWorld View_ViewToTranslatedWorldpb0 mat4 View_ViewToTranslatedWorld; #define View_TranslatedWorldToCameraView View_TranslatedWorldToCameraViewpb0 mat4 View_TranslatedWorldToCameraView; #define View_CameraViewToTranslatedWorld View_CameraViewToTranslatedWorldpb0 mat4 View_CameraViewToTranslatedWorld; #define View_ViewToClip View_ViewToClippb0 mat4 View_ViewToClip; #define View_ClipToView View_ClipToViewpb0 mat4 View_ClipToView; #define View_ClipToTranslatedWorld View_ClipToTranslatedWorldpb0 mat4 View_ClipToTranslatedWorld; #define View_SVPositionToTranslatedWorld View_SVPositionToTranslatedWorldpb0 mat4 View_SVPositionToTranslatedWorld; #define View_ScreenToWorld View_ScreenToWorldpb0 mat4 View_ScreenToWorld; #define View_ScreenToTranslatedWorld View_ScreenToTranslatedWorldpb0 mat4 View_ScreenToTranslatedWorld; #define View_ViewForward View_ViewForwardpb0 vec3 View_ViewForward; #define View_ViewUp View_ViewUppb0 vec3 View_ViewUp; #define View_ViewRight View_ViewRightpb0 vec3 View_ViewRight; #define View_InvDeviceZToWorldZTransform View_InvDeviceZToWorldZTransformpb0 vec4 View_InvDeviceZToWorldZTransform; #define View_ScreenPositionScaleBias View_ScreenPositionScaleBiaspb0 vec4 View_ScreenPositionScaleBias; #define View_WorldCameraOrigin View_WorldCameraOriginpb0 vec3 View_WorldCameraOrigin; #define View_TranslatedWorldCameraOrigin View_TranslatedWorldCameraOriginpb0 vec3 View_TranslatedWorldCameraOrigin; #define View_WorldViewOrigin View_WorldViewOriginpb0 vec3 View_WorldViewOrigin; #define View_PreViewTranslation View_PreViewTranslationpb0 vec3 View_PreViewTranslation; #define View_PrevProjection View_PrevProjectionpb0 mat4 View_PrevProjection; #define View_PrevViewProj View_PrevViewProjpb0 mat4 View_PrevViewProj; #define View_PrevViewRotationProj View_PrevViewRotationProjpb0 mat4 View_PrevViewRotationProj; #define View_PrevViewToClip View_PrevViewToClippb0 mat4 View_PrevViewToClip; #define View_PrevClipToView View_PrevClipToViewpb0 mat4 View_PrevClipToView; #define View_PrevTranslatedWorldToClip View_PrevTranslatedWorldToClippb0 mat4 View_PrevTranslatedWorldToClip; #define View_PrevTranslatedWorldToView View_PrevTranslatedWorldToViewpb0 mat4 View_PrevTranslatedWorldToView; #define View_PrevViewToTranslatedWorld View_PrevViewToTranslatedWorldpb0 mat4 View_PrevViewToTranslatedWorld; #define View_PrevTranslatedWorldToCameraView View_PrevTranslatedWorldToCameraViewpb0 mat4 View_PrevTranslatedWorldToCameraView; #define View_PrevCameraViewToTranslatedWorld View_PrevCameraViewToTranslatedWorldpb0 mat4 View_PrevCameraViewToTranslatedWorld; #define View_PrevWorldCameraOrigin View_PrevWorldCameraOriginpb0 vec3 View_PrevWorldCameraOrigin; #define View_PrevWorldViewOrigin View_PrevWorldViewOriginpb0 vec3 View_PrevWorldViewOrigin; #define View_PrevPreViewTranslation View_PrevPreViewTranslationpb0 vec3 View_PrevPreViewTranslation; #define View_PrevInvViewProj View_PrevInvViewProjpb0 mat4 View_PrevInvViewProj; #define View_PrevScreenToTranslatedWorld View_PrevScreenToTranslatedWorldpb0 mat4 View_PrevScreenToTranslatedWorld; #define View_ClipToPrevClip View_ClipToPrevClippb0 mat4 View_ClipToPrevClip; #define View_GlobalClippingPlane View_GlobalClippingPlanepb0 vec4 View_GlobalClippingPlane; #define View_FieldOfViewWideAngles View_FieldOfViewWideAnglespb0 vec2 View_FieldOfViewWideAngles; #define View_PrevFieldOfViewWideAngles View_PrevFieldOfViewWideAnglespb0 vec2 View_PrevFieldOfViewWideAngles; #define View_ViewRectMin View_ViewRectMinpb0 vec4 View_ViewRectMin; #define View_ViewSizeAndInvSize View_ViewSizeAndInvSizepb0 vec4 View_ViewSizeAndInvSize; #define View_BufferSizeAndInvSize View_BufferSizeAndInvSizepb0 vec4 View_BufferSizeAndInvSize; #define View_ExposureScale View_ExposureScalepb0 vec4 View_ExposureScale; #define View_DiffuseOverrideParameter View_DiffuseOverrideParameterpb0 vec4 View_DiffuseOverrideParameter; #define View_SpecularOverrideParameter View_SpecularOverrideParameterpb0 vec4 View_SpecularOverrideParameter; #define View_NormalOverrideParameter View_NormalOverrideParameterpb0 vec4 View_NormalOverrideParameter; #define View_RoughnessOverrideParameter View_RoughnessOverrideParameterpb0 vec2 View_RoughnessOverrideParameter; #define View_PrevFrameGameTime View_PrevFrameGameTimepb0 float View_PrevFrameGameTime; #define View_PrevFrameRealTime View_PrevFrameRealTimepb0 float View_PrevFrameRealTime; #define View_OutOfBoundsMask View_OutOfBoundsMaskpb0 float View_OutOfBoundsMask; #define View_WorldCameraMovementSinceLastFrame View_WorldCameraMovementSinceLastFramepb0 vec3 View_WorldCameraMovementSinceLastFrame; #define View_CullingSign View_CullingSignpb0 float View_CullingSign; #define View_NearPlane View_NearPlanepb0 float View_NearPlane; #define View_AdaptiveTessellationFactor View_AdaptiveTessellationFactorpb0 float View_AdaptiveTessellationFactor; #define View_GameTime View_GameTimepb0 float View_GameTime; #define View_RealTime View_RealTimepb0 float View_RealTime; #define View_Random View_Randompb0 uint View_Random; #define View_FrameNumber View_FrameNumberpb0 uint View_FrameNumber; #define View_StateFrameIndexMod8 View_StateFrameIndexMod8pb0 uint View_StateFrameIndexMod8; #define View_CameraCut View_CameraCutpb0 float View_CameraCut; #define View_UseLightmaps View_UseLightmapspb0 float View_UseLightmaps; #define View_UnlitViewmodeMask View_UnlitViewmodeMaskpb0 float View_UnlitViewmodeMask; #define View_DirectionalLightColor View_DirectionalLightColorpb0 vec4 View_DirectionalLightColor; #define View_DirectionalLightDirection View_DirectionalLightDirectionpb0 vec3 View_DirectionalLightDirection; #define View_TranslucencyLightingVolumeMin View_TranslucencyLightingVolumeMinpb0 vec4 View_TranslucencyLightingVolumeMin[2]; #define View_TranslucencyLightingVolumeInvSize View_TranslucencyLightingVolumeInvSizepb0 vec4 View_TranslucencyLightingVolumeInvSize[2]; #define View_TemporalAAParams View_TemporalAAParamspb0 vec4 View_TemporalAAParams; #define View_CircleDOFParams View_CircleDOFParamspb0 vec4 View_CircleDOFParams; #define View_DepthOfFieldSensorWidth View_DepthOfFieldSensorWidthpb0 float View_DepthOfFieldSensorWidth; #define View_DepthOfFieldFocalDistance View_DepthOfFieldFocalDistancepb0 float View_DepthOfFieldFocalDistance; #define View_DepthOfFieldScale View_DepthOfFieldScalepb0 float View_DepthOfFieldScale; #define View_DepthOfFieldFocalLength View_DepthOfFieldFocalLengthpb0 float View_DepthOfFieldFocalLength; #define View_DepthOfFieldFocalRegion View_DepthOfFieldFocalRegionpb0 float View_DepthOfFieldFocalRegion; #define View_DepthOfFieldNearTransitionRegion View_DepthOfFieldNearTransitionRegionpb0 float View_DepthOfFieldNearTransitionRegion; #define View_DepthOfFieldFarTransitionRegion View_DepthOfFieldFarTransitionRegionpb0 float View_DepthOfFieldFarTransitionRegion; #define View_MotionBlurNormalizedToPixel View_MotionBlurNormalizedToPixelpb0 float View_MotionBlurNormalizedToPixel; #define View_GeneralPurposeTweak View_GeneralPurposeTweakpb0 float View_GeneralPurposeTweak; #define View_DemosaicVposOffset View_DemosaicVposOffsetpb0 float View_DemosaicVposOffset; #define View_IndirectLightingColorScale View_IndirectLightingColorScalepb0 vec3 View_IndirectLightingColorScale; #define View_HDR32bppEncodingMode View_HDR32bppEncodingModepb0 float View_HDR32bppEncodingMode; #define View_AtmosphericFogSunDirection View_AtmosphericFogSunDirectionpb0 vec3 View_AtmosphericFogSunDirection; #define View_AtmosphericFogSunPower View_AtmosphericFogSunPowerpb0 float View_AtmosphericFogSunPower; #define View_AtmosphericFogPower View_AtmosphericFogPowerpb0 float View_AtmosphericFogPower; #define View_AtmosphericFogDensityScale View_AtmosphericFogDensityScalepb0 float View_AtmosphericFogDensityScale; #define View_AtmosphericFogDensityOffset View_AtmosphericFogDensityOffsetpb0 float View_AtmosphericFogDensityOffset; #define View_AtmosphericFogGroundOffset View_AtmosphericFogGroundOffsetpb0 float View_AtmosphericFogGroundOffset; #define View_AtmosphericFogDistanceScale View_AtmosphericFogDistanceScalepb0 float View_AtmosphericFogDistanceScale; #define View_AtmosphericFogAltitudeScale View_AtmosphericFogAltitudeScalepb0 float View_AtmosphericFogAltitudeScale; #define View_AtmosphericFogHeightScaleRayleigh View_AtmosphericFogHeightScaleRayleighpb0 float View_AtmosphericFogHeightScaleRayleigh; #define View_AtmosphericFogStartDistance View_AtmosphericFogStartDistancepb0 float View_AtmosphericFogStartDistance; #define View_AtmosphericFogDistanceOffset View_AtmosphericFogDistanceOffsetpb0 float View_AtmosphericFogDistanceOffset; #define View_AtmosphericFogSunDiscScale View_AtmosphericFogSunDiscScalepb0 float View_AtmosphericFogSunDiscScale; #define View_AtmosphericFogRenderMask View_AtmosphericFogRenderMaskpb0 uint View_AtmosphericFogRenderMask; #define View_AtmosphericFogInscatterAltitudeSampleNum View_AtmosphericFogInscatterAltitudeSampleNumpb0 uint View_AtmosphericFogInscatterAltitudeSampleNum; #define View_AtmosphericFogSunColor View_AtmosphericFogSunColorpb0 vec4 View_AtmosphericFogSunColor; #define View_AmbientCubemapTint View_AmbientCubemapTintpb0 vec4 View_AmbientCubemapTint; #define View_AmbientCubemapIntensity View_AmbientCubemapIntensitypb0 float View_AmbientCubemapIntensity; #define View_RenderTargetSize View_RenderTargetSizepb0 vec2 View_RenderTargetSize; #define View_SkyLightParameters View_SkyLightParameterspb0 float View_SkyLightParameters; #define View_SceneTextureMinMax View_SceneTextureMinMaxpb0 vec4 View_SceneTextureMinMax; #define View_SkyLightColor View_SkyLightColorpb0 vec4 View_SkyLightColor; #define View_SkyIrradianceEnvironmentMap View_SkyIrradianceEnvironmentMappb0 vec4 View_SkyIrradianceEnvironmentMap[7]; #define View_MobilePreviewMode View_MobilePreviewModepb0 float View_MobilePreviewMode; #define View_HMDEyePaddingOffset View_HMDEyePaddingOffsetpb0 float View_HMDEyePaddingOffset; #define View_ReflectionCubemapMaxMip View_ReflectionCubemapMaxMippb0 float View_ReflectionCubemapMaxMip; #define View_ShowDecalsMask View_ShowDecalsMaskpb0 float View_ShowDecalsMask; #define View_DistanceFieldAOSpecularOcclusionMode View_DistanceFieldAOSpecularOcclusionModepb0 uint View_DistanceFieldAOSpecularOcclusionMode; #define View_StereoPassIndex View_StereoPassIndexpb0 uint View_StereoPassIndex; #define View_GlobalVolumeCenterAndExtent_UB View_GlobalVolumeCenterAndExtent_UBpb0 vec4 View_GlobalVolumeCenterAndExtent_UB[4]; #define View_GlobalVolumeWorldToUVAddAndMul_UB View_GlobalVolumeWorldToUVAddAndMul_UBpb0 vec4 View_GlobalVolumeWorldToUVAddAndMul_UB[4]; #define View_GlobalVolumeDimension_UB View_GlobalVolumeDimension_UBpb0 float View_GlobalVolumeDimension_UB; #define View_GlobalVolumeTexelSize_UB View_GlobalVolumeTexelSize_UBpb0 float View_GlobalVolumeTexelSize_UB; #define View_MaxGlobalDistance_UB View_MaxGlobalDistance_UBpb0 float View_MaxGlobalDistance_UB; };

uniform vec4 pu_h[22]; uniform sampler2D ps2; uniform sampler2D ps1; uniform sampler2D ps0; uniform sampler2D ps3; INTERFACE_BLOCK(0, noperspective , in , TEXCOORD0, vec2, Data) in_TEXCOORD0; INTERFACE_BLOCK(1, , in , TEXCOORD1, vec3, Data) in_TEXCOORD1; INTERFACE_LOCATION(0) out vec4 out_Target0; void main() { vec4 v0; float f1; vec4 v2; vec4 v3; vec4 v4; vec4 v5; vec4 v6; vec4 v7; vec4 v8; vec4 v9; vec4 v10; vec4 v11; vec2 v12; vec3 v13; vec2 v14; v14.xy = ((((in_TEXCOORD0.Data*pu_h[18].xy)+vec2(-5.000000e-01,-5.000000e-01))+(-pu_h[19].zw))/pu_h[19].xy); v13.xy = v14; v13.z = textureLod(ps3,in_TEXCOORD0.Data,0.000000e+00).x; vec4 v15; v15.xyzw = (View_ClipToPrevClip[3]+((View_ClipToPrevClip[2]*v13.zzzz)+((View_ClipToPrevClip[1]*v14.yyyy)+(View_ClipToPrevClip[0]*v14.xxxx)))); v12.xy = (v14+(-(v15.xy/v15.ww))); vec2 v16; v16.xy = (textureLod(ps2,in_TEXCOORD0.Data,0.000000e+00).xy*pu_h[21].xx); if ((v16.x>0.000000e+00)) { v12.xy = ((v16*vec2(4.008016e+00,4.008016e+00))+vec2(-2.003978e+00,-2.003978e+00)); } vec2 v17; v17.xy = (v12*pu_h[20].xy); vec2 v18; v18.xy = (v14+(-v12)); v12.xy = v18; v12.x = clamp(v18.x,(-1.000000e+00+pu_h[20].z),(1.000000e+00+(-pu_h[20].z))); v12.y = clamp(v18.y,(-1.000000e+00+pu_h[20].w),(1.000000e+00+(-pu_h[20].w))); vec4 v19; v19.xyzw = textureLodOffset(ps0,in_TEXCOORD0.Data,0.000000e+00,ivec2(-1,-1)); v11.xyzw = v19; vec4 v20; v20.xyzw = textureLodOffset(ps0,in_TEXCOORD0.Data,0.000000e+00,ivec2(0,-1)); v10.xyzw = v20; vec4 v21; v21.xyzw = textureLodOffset(ps0,in_TEXCOORD0.Data,0.000000e+00,ivec2(1,-1)); v9.xyzw = v21; vec4 v22; v22.xyzw = textureLodOffset(ps0,in_TEXCOORD0.Data,0.000000e+00,ivec2(-1,0)); v8.xyzw = v22; vec4 v23; v23.xyzw = textureLod(ps0,in_TEXCOORD0.Data,0.000000e+00); v7.xyzw = v23; vec4 v24; v24.xyzw = textureLodOffset(ps0,in_TEXCOORD0.Data,0.000000e+00,ivec2(1,0)); v6.xyzw = v24; vec4 v25; v25.xyzw = textureLodOffset(ps0,in_TEXCOORD0.Data,0.000000e+00,ivec2(-1,1)); v5.xyzw = v25; vec4 v26; v26.xyzw = textureLodOffset(ps0,in_TEXCOORD0.Data,0.000000e+00,ivec2(0,1)); v4.xyzw = v26; vec4 v27; v27.xyzw = textureLodOffset(ps0,in_TEXCOORD0.Data,0.000000e+00,ivec2(1,1)); v3.xyzw = v27; v11.xyz = (v19.xyz*vec3((1.0/(((((v19.y*2.000000e+00)+(v19.x+v19.z))*in_TEXCOORD1.Data.x)+4.000000e+00))))); v10.xyz = (v20.xyz*vec3((1.0/(((((v20.y*2.000000e+00)+(v20.x+v20.z))*in_TEXCOORD1.Data.x)+4.000000e+00))))); v9.xyz = (v21.xyz*vec3((1.0/(((((v21.y*2.000000e+00)+(v21.x+v21.z))*in_TEXCOORD1.Data.x)+4.000000e+00))))); v8.xyz = (v22.xyz*vec3((1.0/(((((v22.y*2.000000e+00)+(v22.x+v22.z))*in_TEXCOORD1.Data.x)+4.000000e+00))))); v7.xyz = (v23.xyz*vec3((1.0/(((((v23.y*2.000000e+00)+(v23.x+v23.z))*in_TEXCOORD1.Data.x)+4.000000e+00))))); v6.xyz = (v24.xyz*vec3((1.0/(((((v24.y*2.000000e+00)+(v24.x+v24.z))*in_TEXCOORD1.Data.x)+4.000000e+00))))); v5.xyz = (v25.xyz*vec3((1.0/(((((v25.y*2.000000e+00)+(v25.x+v25.z))*in_TEXCOORD1.Data.x)+4.000000e+00))))); v4.xyz = (v26.xyz*vec3((1.0/(((((v26.y*2.000000e+00)+(v26.x+v26.z))*in_TEXCOORD1.Data.x)+4.000000e+00))))); v3.xyz = (v27.xyz*vec3((1.0/(((((v27.y*2.000000e+00)+(v27.x+v27.z))*in_TEXCOORD1.Data.x)+4.000000e+00))))); vec4 v28; v28.xyzw = (((((((((v11*pu_h[9].xxxx)+(v10*pu_h[10].xxxx))+(v9*pu_h[11].xxxx))+(v8*pu_h[12].xxxx))+(v7*pu_h[13].xxxx))+(v6*pu_h[14].xxxx))+(v5*pu_h[15].xxxx))+(v4*pu_h[16].xxxx))+(v3*pu_h[17].xxxx)); v2.xyzw = v28; vec4 v29; v29.xyzw = (((((((((v11*pu_h[0].xxxx)+(v10*pu_h[1].xxxx))+(v9*pu_h[2].xxxx))+(v8*pu_h[3].xxxx))+(v7*pu_h[4].xxxx))+(v6*pu_h[5].xxxx))+(v5*pu_h[6].xxxx))+(v4*pu_h[7].xxxx))+(v3*pu_h[8].xxxx)); vec4 v30; v30.xyzw = ((((((((v11+v10)+v9)+v8)+v7)+v6)+v5)+v4)*vec4(1.250000e-01,1.250000e-01,1.250000e-01,1.250000e-01)); vec4 v31; v31.xyzw = sqrt(abs(((((((((((v11*v11)+(v10*v10))+(v9*v9))+(v8*v8))+(v7*v7))+(v6*v6))+(v5*v5))+(v4*v4))*vec4(1.250000e-01,1.250000e-01,1.250000e-01,1.250000e-01))+(-(v30*v30))))); vec4 v32; v32.xyzw = (v30+(-v31)); vec4 v33; v33.xyzw = (v30+v31); vec4 v34; v34.xyzw = textureLod(ps1,((((v12*pu_h[19].xy)+pu_h[19].zw)+vec2(5.000000e-01,5.000000e-01))*pu_h[18].zw),0.000000e+00); v0.xyzw = v34; v0.xyz = (v34.xyz*vec3((1.0/(((((v34.y*2.000000e+00)+(v34.x+v34.z))*in_TEXCOORD1.Data.x)+4.000000e+00))))); vec3 v35; v35.xyz = max(v29.xyz,max(v32.xyz,v33.xyz)); vec3 v36; v36.xyz = (v35+min(v29.xyz,min(v32.xyz,v33.xyz))); vec3 v37; v37.xyz = (v0.xyz+(-(v36*vec3(5.000000e-01,5.000000e-01,5.000000e-01)))); vec3 v38; v38.xyz = (v35+(-(v36*vec3(5.000000e-01,5.000000e-01,5.000000e-01)))); vec3 v39; v39.xyz = (1.0/((v29.xyz+(-v0.xyz)))); vec3 v40; v40.xyz = ((v38+(-v37))*v39); vec3 v41; v41.xyz = (((-v38)+(-v37))*v39); v0.xyzw = mix(v0,v29,vec4(clamp(max(max(min(v40.x,v41.x),min(v40.y,v41.y)),min(v40.z,v41.z)),0.000000e+00,1.000000e+00))); v2.xyz = mix(v28.xyz,v7.xyz,vec3(clamp(((clamp(clamp(((abs(v17.x)*2.000000e+00)+(abs(v17.y)*2.000000e+00)),0.000000e+00,1.000000e+00),0.000000e+00,1.000000e+00)5.000000e-01)+(1.0/((1.000000e+00+((((v33.y*2.000000e+00)+(v33.x+v33.z))+(-((v32.y*2.000000e+00)+(v32.x+v32.z))))3.200000e+01))))),0.000000e+00,1.000000e+00))); f1 = 1.250000e-01; if ((max(abs(v18.x),abs(v18.y))>=1.000000e+00)) { v0.xyzw = v2; f1 = 1.000000e+00; } vec4 v42; v42.xyzw = mix(v0,v2,vec4(f1)); v0.xyzw = v42; v0.xyz = (v42.xyz*vec3((4.000000e+00(1.0/(((((v42.y*2.000000e+00)+(v42.x+v42.z))(-in_TEXCOORD1.Data.x))+1.000000e+00)))))); v0.xyz = (-min((-v0.xyz),vec3(0.000000e+00,0.000000e+00,0.000000e+00))); out_Target0.xyzw = v0; }

Assertion failed: LinkedProgram [File:/mnt/sda2/game_UnrealEngine/temp/UnrealEngine/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLShaders.cpp] [Line: 2350] [Callstack] 00 0x00007f7ad97b2962 FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*) [Callstack] 01 0x00007f7ad94201c3 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) [Callstack] 02 0x00007f7ad97b2704 FLinuxPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) [Callstack] 03 0x00007f7ad9926c70 FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...) [Callstack] 04 0x00007f7aa03bc1ee FOpenGLDynamicRHI::RHICreateBoundShaderState(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*) [Callstack] 05 0x00007f7ad50bfacd FGlobalBoundShaderStateResource::GetInitializedRHI(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIPixelShader*, FRHIGeometryShader*) [Callstack] 06 0x00007f7ad50c0516 /mnt/sda2/game_UnrealEngine/temp/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Engine-Linux-Debug.so(+0x4b3f516) [0x7f7ad50c0516] [Callstack] 07 0x00007f7ad50c0226 SetGlobalBoundShaderState(FRHICommandList&, ERHIFeatureLevel::Type, FGlobalBoundShaderState&, FRHIVertexDeclaration*, FShader*, FShader*, FShader*) [Callstack] 08 0x00007f7ab1fe4c32 FRCPassPostProcessSSRTemporalAA::Process(FRenderingCompositePassContext&) [Callstack] 09 0x00007f7ab2079325 FRenderingCompositionGraph::RecursivelyProcess(FRenderingCompositeOutputRef const&, FRenderingCompositePassContext&) const [Callstack] 10 0x00007f7ab2076f4f FRenderingCompositePassContext::Process(FRenderingCompositePass*, wchar_t const*) [Callstack] 11 0x00007f7ab20af1d7 RenderScreenSpaceReflections(FRHICommandListImmediate&, FViewInfo&, TRefCountPtr&, TRefCountPtr&) [Callstack] 12 0x00007f7ab224084f FDeferredShadingSceneRenderer::RenderStandardDeferredImageBasedReflections(FRHICommandListImmediate&, bool, TRefCountPtr const&, TRefCountPtr&) [Callstack] 13 0x00007f7ab2243a5b FDeferredShadingSceneRenderer::RenderDeferredReflections(FRHICommandListImmediate&, TRefCountPtr const&, TRefCountPtr&) [Callstack] 14 0x00007f7ab1a641d9 FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) [Callstack] 15 0x00007f7ab264505b /mnt/sda2/game_UnrealEngine/temp/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Renderer-Linux-Debug.so(+0x12e505b) [0x7f7ab264505b] [Callstack] 16 0x00007f7ab251e8d4 /mnt/sda2/game_UnrealEngine/temp/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Renderer-Linux-Debug.so(+0x11be8d4) [0x7f7ab251e8d4] [Callstack] 17 0x00007f7ab262b4e7 /mnt/sda2/game_UnrealEngine/temp/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Renderer-Linux-Debug.so(+0x12cb4e7) [0x7f7ab262b4e7] [Callstack] 18 0x00007f7ad94e3aae FNamedTaskThread::ProcessTasksNamedThread(int, bool) [Callstack] 19 0x00007f7ad94d5e94 FNamedTaskThread::ProcessTasksUntilQuit(int) [Callstack] 20 0x00007f7ad94cb1d9 FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [Callstack] 21 0x00007f7acf316cb7 RenderingThreadMain(FEvent*) [Callstack] 22 0x00007f7acf393dab FRenderingThread::Run() [Callstack] 23 0x00007f7ad9523f00 FRunnableThreadPThread::Run() [Callstack] 24 0x00007f7ad94aa2a8 FRunnableThreadPThread::_ThreadProc(void*) [Callstack] 25 0x00007f7adac0e0a4 /lib/x86_64-linux-gnu/libpthread.so.0(+0x80a4) [0x7f7adac0e0a4] [Callstack] 26 0x00007f7ac64d0ccd /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f7ac64d0ccd]

Signal 11 caught. Malloc Size=131076 LargeMemoryPoolOffset=131092 CommonLinuxCrashHandler: Signal=11 Malloc Size=65535 LargeMemoryPoolOffset=196655 Malloc Size=188289 LargeMemoryPoolOffset=384961 Refusing to run with the root privileges. Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.

Product Version: UE 4.12
Tags:
more ▼

asked Aug 31 '16 at 06:15 AM in Rendering

avatar image

gcc.lua
1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question