Hello,
I was trying to test my game out and build an alpha build, but I keep getting a packaging error that entails:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-503991145) SRandInit(-503989008).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.153864
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:20:23
LogInit: Compiled with Clang: 7.3.0 (clang-703.0.29)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line:
LogInit: Base directory: /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Mac]
LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
LogInit: Setting Device Profile CVar: [[r.AOScatterTileCulling:0]]
LogInit: Computer: -MacBook-Pro-2.local
LogInit: User:
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: Battery Power
LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=1.0GB Virtual=17.0GB
LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
LogMetal:Display: Adapter Name: NVIDIA GeForce GT 750M
LogMetal:Display: Driver Version: GeForce 10.10.13 310.42.25f01 (internal:10.10.13.0.0, unified:130.0)
LogMetal:Display: Driver Date: 7-9-2016
LogMetal:Display: Vendor: Nvidia
LogMetal:Display: Vendor ID: 4318
LogMetal:Display: Device ID: 4073
LogMetal:Display: VRAM (MB): 2048
LogIOS:Display: Got a bulk data texture, with 1 mips
LogIOS:Display: Got a bulk data texture, with 1 mips
LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../..//04_BattleTanks/BattleTanks/Intermediate/Shaders/WorkingDirectory/4006/).
LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../..//04_BattleTanks/BattleTanks/Intermediate/Shaders/tmp/38EA0D780C45661748CC3892CA5E2317/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Mac
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.16s 82MB /Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: /Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../..//04_BattleTanks/BattleTanks/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../..//04_BattleTanks/BattleTanks/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path /Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Mac]
LogContentStreaming: Texture pool size is 0.00 MB
LogTexture:Display: Building textures: S_Emitter (BGRA8)
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogTexture:Display: Building textures: S_NavP (BGRA8)
LogTexture:Display: Building textures: S_Note (BGRA8)
LogAssetRegistry: FAssetRegistry took 0.0007 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.025186 seconds
LogUObjectArray: 29913 objects as part of root set at end of initial load.
LogUObjectAllocator: 6067224 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogMoviePlayer: FAVMoviePlayer ctor...
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
LogAIModule: Creating AISystem for world NewWorld
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.12s 83MB /Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogTexture:Display: Building textures: S_KHinge (BGRA8)
LogTexture:Display: Building textures: DefaultNormal (BC5)
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory '/Users//04_BattleTanks/BattleTanks/Content/' took 0.00s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../..//04_BattleTanks/BattleTanks/Content/_Levels/BattleGround.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogIOS:Display: Got a bulk data texture, with 1 mips
LogIOS:Display: Got a bulk data texture, with 1 mips
LogIOS:Display: Got a bulk data texture, with 1 mips
LogAIModule: Creating AISystem for world BattleGround
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 28.193ms to complete.
LogFileHelpers: Loading map 'BattleGround' took 1.393
LogCollectionManager: Loaded 0 collections in 0.009281 seconds
LogFileCache: Scanning file cache for directory '/Users//04_BattleTanks/BattleTanks/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Users//04_BattleTanks/BattleTanks/Content/Developers//Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Users//04_BattleTanks/BattleTanks/Content/Collections/' took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0106 seconds. Added 2056 classes and 372 folders.
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0022 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0020 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0021 seconds. Added 0 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0020 seconds. Added 1 classes and 0 folders.
LogLoad: Full Startup: 33.47 seconds (BP compile: 0.08 seconds)
LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 884x448 (Frame:2).
Cmd: UpdateLandscapeEditorData -warnings
LogAssetRegistry: Asset discovery search completed in 16.8208 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000154 seconds (updated 0 objects)
Recompiling BattleTanks...
Launching UnrealBuildTool... [/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe BattleTanks -ModuleWithSuffix BattleTanks 9886 Mac Development -editorrecompile -canskiplink "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" ]
Warning: Starting HotReload took 0.0s.
CompilerResultsLog: New page: Compilation - Aug 30, 2016, 11:02:59 AM
CompilerResultsLog: Info
CompilerResultsLog: Info Running Mono...
CompilerResultsLog: Info
CompilerResultsLog: Info Setting up Mono
CompilerResultsLog: Info /Users/Shared/UnrealEngine/4.12/Engine /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Compiling with MacOSX SDK 10.11
CompilerResultsLog: Info Parsing headers for BattleTanksEditor
CompilerResultsLog: Info Running UnrealHeaderTool "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" "/Users//04_BattleTanks/BattleTanks/Intermediate/Build/Mac/BattleTanksEditor/Development/BattleTanksEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
CompilerResultsLog: Info Reflection code generated for BattleTanksEditor in 6.145814 seconds
CompilerResultsLog: Info Performing 3 actions (8 in parallel)
CompilerResultsLog: Info [1/3] Compile TankAIController.cpp
CompilerResultsLog: Info [2/3] Link UE4Editor-BattleTanks-9886.dylib
CompilerResultsLog: Info Generating UE4Editor-BattleTanks-9886.dSYM
CompilerResultsLog: Info Total build time: 26.51 seconds
LogMainFrame: MainFrame: Module compiling took 27.206 seconds
LogClass: EFiringStatus HotReload.
LogContentBrowser: Native class hierarchy updated for 'BattleTanks' in 0.0021 seconds. Added 10 classes and 2 folders.
Warning: HotReload successful (11 functions remapped 0 scriptstructs remapped)
LogContentBrowser: Native class hierarchy populated in 0.0127 seconds. Added 2056 classes and 372 folders.
Warning: HotReload took 27.4s.
Recompiling BattleTanks...
Launching UnrealBuildTool... [/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe BattleTanks -ModuleWithSuffix BattleTanks 3488 Mac Development -editorrecompile -canskiplink "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" ]
Warning: Starting HotReload took 0.0s.
CompilerResultsLog: New page: Compilation - Aug 30, 2016, 11:09:07 AM
CompilerResultsLog: Info
CompilerResultsLog: Info Running Mono...
CompilerResultsLog: Info
CompilerResultsLog: Info Setting up Mono
CompilerResultsLog: Info /Users/Shared/UnrealEngine/4.12/Engine /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Compiling with MacOSX SDK 10.11
CompilerResultsLog: Info Parsing headers for BattleTanksEditor
CompilerResultsLog: Info Running UnrealHeaderTool "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" "/Users//04_BattleTanks/BattleTanks/Intermediate/Build/Mac/BattleTanksEditor/Development/BattleTanksEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
CompilerResultsLog: Info Reflection code generated for BattleTanksEditor in 5.8516731 seconds
CompilerResultsLog: Info Performing 5 actions (8 in parallel)
CompilerResultsLog: Info [1/5] Compile BattleTanks.generated.cpp
CompilerResultsLog: Info [3/5] Compile Tank.cpp
CompilerResultsLog: Info [2/5] Compile TankAIController.cpp
CompilerResultsLog: Info [4/5] Link UE4Editor-BattleTanks-3488.dylib
CompilerResultsLog: Info Generating UE4Editor-BattleTanks-3488.dSYM
CompilerResultsLog: Info Total build time: 24.30 seconds
LogMainFrame: MainFrame: Module compiling took 24.969 seconds
LogClass: EFiringStatus HotReload.
LogHotReload: Re-instancing Tank after hot-reload.
LogContentBrowser: Native class hierarchy updated for 'BattleTanks' in 0.0021 seconds. Added 10 classes and 2 folders.
Warning: HotReload successful (11 functions remapped 0 scriptstructs remapped)
LogContentBrowser: Native class hierarchy populated in 0.0098 seconds. Added 2056 classes and 372 folders.
Warning: HotReload took 25.6s.
Recompiling BattleTanks...
Launching UnrealBuildTool... [/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe BattleTanks -ModuleWithSuffix BattleTanks 3201 Mac Development -editorrecompile -canskiplink "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" ]
Warning: Starting HotReload took 0.0s.
CompilerResultsLog: New page: Compilation - Aug 30, 2016, 11:11:29 AM
CompilerResultsLog: Info
CompilerResultsLog: Info Running Mono...
CompilerResultsLog: Info
CompilerResultsLog: Info Setting up Mono
CompilerResultsLog: Info /Users/Shared/UnrealEngine/4.12/Engine /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Compiling with MacOSX SDK 10.11
CompilerResultsLog: Info Parsing headers for BattleTanksEditor
CompilerResultsLog: Info Running UnrealHeaderTool "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" "/Users//04_BattleTanks/BattleTanks/Intermediate/Build/Mac/BattleTanksEditor/Development/BattleTanksEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
CompilerResultsLog: Info Reflection code generated for BattleTanksEditor in 5.6965481 seconds
CompilerResultsLog: Info Performing 3 actions (8 in parallel)
CompilerResultsLog: Info [1/3] Compile Tank.cpp
CompilerResultsLog: Info [2/3] Link UE4Editor-BattleTanks-3201.dylib
CompilerResultsLog: Info Generating UE4Editor-BattleTanks-3201.dSYM
CompilerResultsLog: Info Total build time: 22.52 seconds
LogMainFrame: MainFrame: Module compiling took 23.397 seconds
LogClass: EFiringStatus HotReload.
LogContentBrowser: Native class hierarchy updated for 'BattleTanks' in 0.0024 seconds. Added 10 classes and 2 folders.
Warning: HotReload successful (11 functions remapped 0 scriptstructs remapped)
LogContentBrowser: Native class hierarchy populated in 0.0106 seconds. Added 2056 classes and 372 folders.
Warning: HotReload took 23.6s.
Recompiling BattleTanks...
Launching UnrealBuildTool... [/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe BattleTanks -ModuleWithSuffix BattleTanks 8467 Mac Development -editorrecompile -canskiplink "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" ]
Warning: Starting HotReload took 0.0s.
CompilerResultsLog: New page: Compilation - Aug 30, 2016, 11:22:15 AM
CompilerResultsLog: Info
CompilerResultsLog: Info Running Mono...
CompilerResultsLog: Info
CompilerResultsLog: Info Setting up Mono
CompilerResultsLog: Info /Users/Shared/UnrealEngine/4.12/Engine /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Compiling with MacOSX SDK 10.11
CompilerResultsLog: Info Parsing headers for BattleTanksEditor
CompilerResultsLog: Info Running UnrealHeaderTool "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" "/Users//04_BattleTanks/BattleTanks/Intermediate/Build/Mac/BattleTanksEditor/Development/BattleTanksEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
CompilerResultsLog: Info Reflection code generated for BattleTanksEditor in 5.8374308 seconds
CompilerResultsLog: Info Performing 6 actions (8 in parallel)
CompilerResultsLog: Info [4/6] Compile Tank.cpp
CompilerResultsLog: Info [2/6] Compile TankAIController.cpp
CompilerResultsLog: Info [3/6] Compile TankPlayerController.cpp
CompilerResultsLog: Info [1/6] Compile BattleTanks.generated.cpp
CompilerResultsLog: Info [5/6] Link UE4Editor-BattleTanks-8467.dylib
CompilerResultsLog: Info Generating UE4Editor-BattleTanks-8467.dSYM
CompilerResultsLog: Info Total build time: 25.99 seconds
LogMainFrame: MainFrame: Module compiling took 26.642 seconds
LogClass: Could not find existing class TankPlayerController in package /Script/BattleTanks for HotReload, assuming new class
LogClass: Function OnPossedTankDeath is new.
LogClass: EFiringStatus HotReload.
LogHotReload: Re-instancing TankPlayerController after hot-reload.
LogContentBrowser: Native class hierarchy updated for 'BattleTanks' in 0.0021 seconds. Added 10 classes and 2 folders.
Warning: HotReload successful (11 functions remapped 0 scriptstructs remapped)
LogContentBrowser: Native class hierarchy populated in 0.0118 seconds. Added 2056 classes and 372 folders.
Warning: HotReload took 27.0s.
LogTexture:Display: Building textures: WhiteSquareTexture (AutoDXT)
LogTexture:Display: Building textures: LandscapeThumbnailWeightmap (BGRA8)
LogTexture:Display: Building textures: LandscapeThumbnailHeightmap (BGRA8)
LogMaterial: Missing cached shader map for material Landscape, compiling.
LogMaterial: 0.10 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations.
LogTexture:Display: Building textures: Texture2D_2 (G8)
LogEditorViewport: Clicking on Actor (double click): Landscape (Landscape1)
LogEditorViewport: Clicking on Actor (double click): Landscape (Landscape1)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Clicking on Actors (double-click)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Sculpt
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Sculpt
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Clicking on Actors (double-click)
PIE:Warning: Warning AttachTo: '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.GizmoRendererComponent0' is not static , cannot attach '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.RootComponent0' which is static to it. Aborting.
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Sculpt
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
PIE:Warning: Warning AttachTo: '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.GizmoRendererComponent0' is not static , cannot attach '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.RootComponent0' which is static to it. Aborting.
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Sculpt
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
PIE:Warning: Warning AttachTo: '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.GizmoRendererComponent0' is not static , cannot attach '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.RootComponent0' which is static to it. Aborting.
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Noise
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
PIE:Warning: Warning AttachTo: '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.GizmoRendererComponent0' is not static , cannot attach '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.RootComponent0' which is static to it. Aborting.
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Noise
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
PIE:Warning: Warning AttachTo: '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.GizmoRendererComponent0' is not static , cannot attach '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.RootComponent0' which is static to it. Aborting.
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Noise
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
PIE:Warning: Warning AttachTo: '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.GizmoRendererComponent0' is not static , cannot attach '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.RootComponent0' which is static to it. Aborting.
LogSavePackage: Save=605.95ms
LogSavePackage: Moving '../../../../../..//04_BattleTanks/BattleTanks/Saved/BattleGround_Auto119A004C610405B8F6E4A6C8436A6A5C5.tmp' to '../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto1.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto1.umap
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/_Levels/BattleGround' took 0.748
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.748
LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape1)
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
LogSavePackage: Save=436.23ms
LogSavePackage: Moving '../../../../../..//04_BattleTanks/BattleTanks/Saved/BattleGround_Auto2E933FBC78441DD8BC48F52A8DA7DC2AB.tmp' to '../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto2.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto2.umap
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/_Levels/BattleGround' took 0.614
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.614
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: BP_Sky_Sphere_C
LogEditorActor: Deleted 1 Actors (0.156 secs)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Delete Actors
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape1)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_ConiferousTree12)
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
LogSavePackage: Save=417.21ms
LogSavePackage: Moving '../../../../../..//04_BattleTanks/BattleTanks/Saved/BattleGround_Auto342FC6C9E6E4919B7D21523B383CA58CB.tmp' to '../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto3.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto3.umap
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/_Levels/BattleGround' took 0.581
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.581
LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape1)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Landscape
LogEditorActor: Deleted 1 Actors (0.654 secs)
Cmd: UpdateLandscapeEditorData
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Delete Actors
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
Cmd: UpdateLandscapeEditorData
Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape1)
LogSavePackage: Save=1716.96ms
LogSavePackage: Moving '../../../../../..//04_BattleTanks/BattleTanks/Saved/BattleGround_Auto45A80E73E804A0CD313C443BCA999585A.tmp' to '../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto4.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto4.umap
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/_Levels/BattleGround' took 2.157
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.157
LogAIModule: Creating AISystem for world MainMenu
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Levels/BattleGround" FILE="../../../../../..//04_BattleTanks/BattleTanks/Content/_Levels/BattleGround.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=1657.08ms
LogSavePackage: Moving '../../../../../..//04_BattleTanks/BattleTanks/Saved/BattleGround481A404E5C425EC6B253F090C22E5B61.tmp' to '../../../../../..//04_BattleTanks/BattleTanks/Content/_Levels/BattleGround.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../..//04_BattleTanks/BattleTanks/Content/_Levels/BattleGround.umap
LogFileHelpers: Saving map 'BattleGround' took 3.027
Cmd: MAP LOAD FILE="../../../../../..//04_BattleTanks/BattleTanks/Content/_Levels/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: MainMenu.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 191.926ms to complete.
LogFileHelpers: Loading map 'MainMenu' took 1.444
Cmd: UpdateLandscapeEditorData
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: MainMenu (Aug 30, 2016, 7:43:45 PM)
LogPlayLevel: Creating play world package: /Game/_Levels/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.004613s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.002002s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/_Levels/MainMenu.MainMenu to /Game/_Levels/UEDPIE_0_MainMenu.MainMenu (0.008127s)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'BattleTanksGameMode'
LogWorld: Bringing World /Game/_Levels/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 60) at 2016.08.31-00.43.46
LogWorld: Bringing up level for play took: 0.006170
LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0171 seconds. Added 11 classes and 0 folders.
PIE: Info Play in editor start time for /Game/_Levels/UEDPIE_0_MainMenu 0.978
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogNet: Browse: /Game/_Levels/Controls
LogLoad: LoadMap: /Game/_Levels/Controls
Cmd: MEM
LogMemory: Platform Memory Stats for Mac
LogMemory: Process Physical Memory: 821.79 MB used, 821.79 MB peak
LogMemory: Process Virtual Memory: 6200.54 MB used, 6200.54 MB peak
LogMemory: Physical Memory: 12114.81 MB used, 16384.00 MB total
LogMemory: Virtual Memory: 11917.06 MB used, 17408.00 MB total
Allocator Stats for TBB: (not implemented)
LogAIModule: Creating AISystem for world Controls
LogWorld: Game class is 'BattleTanksGameMode'
LogWorld: Bringing World /Game/_Levels/UEDPIE_0_Controls.Controls up for play (max tick rate 60) at 2016.08.31-00.44.27
LogWorld: Bringing up level for play took: 0.004824
LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
LogLoad: Took 2.742838 seconds to LoadMap(/Game/_Levels/Controls)
LogNet: Browse: /Game/_Levels/MainMenu
LogLoad: LoadMap: /Game/_Levels/MainMenu
Cmd: MEM
LogMemory: Platform Memory Stats for Mac
LogMemory: Process Physical Memory: 929.53 MB used, 929.53 MB peak
LogMemory: Process Virtual Memory: 6352.62 MB used, 6352.62 MB peak
LogMemory: Physical Memory: 12327.47 MB used, 16384.00 MB total
LogMemory: Virtual Memory: 12129.72 MB used, 17408.00 MB total
Allocator Stats for TBB: (not implemented)
LogPlayLevel: Creating play world package: /Game/_Levels/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.003584s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.001626s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/_Levels/MainMenu.MainMenu to /Game/_Levels/UEDPIE_0_MainMenu.MainMenu (0.006369s)
LogWorld: Game class is 'BattleTanksGameMode'
LogWorld: Bringing World /Game/_Levels/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 60) at 2016.08.31-00.44.39
LogWorld: Bringing up level for play took: 0.003705
LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
LogLoad: Took 0.974747 seconds to LoadMap(/Game/_Levels/UEDPIE_0_MainMenu)
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: MainMenu (Aug 30, 2016, 7:50:42 PM)
LogPlayLevel: Creating play world package: /Game/_Levels/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.000957s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.000512s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/_Levels/MainMenu.MainMenu to /Game/_Levels/UEDPIE_0_MainMenu.MainMenu (0.001825s)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'BattleTanksGameMode'
LogWorld: Bringing World /Game/_Levels/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2016.08.31-00.50.42
LogWorld: Bringing up level for play took: 0.000910
PIE: Info Play in editor start time for /Game/_Levels/UEDPIE_0_MainMenu -0.511
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: MainMenu (Aug 30, 2016, 7:52:05 PM)
LogPlayLevel: Creating play world package: /Game/_Levels/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.001020s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.000538s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/_Levels/MainMenu.MainMenu to /Game/_Levels/UEDPIE_0_MainMenu.MainMenu (0.001881s)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'BattleTanksGameMode'
LogWorld: Bringing World /Game/_Levels/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2016.08.31-00.52.05
LogWorld: Bringing up level for play took: 0.001053
PIE: Info Play in editor start time for /Game/_Levels/UEDPIE_0_MainMenu -0.112
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogEditorViewport: Clicking Background
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Levels/MainMenu" FILE="../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/UEDPCMainMenu.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=54.39ms
LogSavePackage: Moving '../../../../../..//04_BattleTanks/BattleTanks/Saved/UEDPCMainMenuB71220F67E4C89E182A132AF268A8E38.tmp' to '../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/UEDPCMainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/UEDPCMainMenu.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Mac): Running AutomationTool...
MainFrameActions: Packaging (Mac): Setting up Mono
MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject -cook -stage -archive -archivedirectory=/Users//Desktop -package -clientconfi
g=DebugGame -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject -cook -stage -archive -archivedirectory=/Users//Desktop -pack
age -clientconfig=DebugGame -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /04_BattleTanks/BattleTanks/BattleTanks.uproject
MainFrameActions: Packaging (Mac): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe" BattleTanks Mac DebugGame -Project=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject /04_BattleTanks/BattleTanks/BattleTanks.uproject -remoteini="/Users//04_BattleTanks/BattleTanks" -noxge -
generatemanifest -nocreatestub -NoHotReloadFromIDE
MainFrameActions: Packaging (Mac): mono: Compiling with MacOSX SDK 10.11
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 2.777098s to run mono, ExitCode=0
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe" BattleTanks Mac DebugGame -Project=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject /04_BattleTanks/BattleTanks/BattleTanks.uproject -remoteini="/Users//04_BattleTanks/BattleTanks" -noxge -
nocreatestub -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Mac): mono: Compiling with MacOSX SDK 10.11
MainFrameActions: Packaging (Mac): mono: Parsing headers for BattleTanks
MainFrameActions: Packaging (Mac): mono: Running UnrealHeaderTool "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" "/Users//04_BattleTanks/BattleTanks/Intermediate/Build/Mac/BattleTanks/DebugGame/BattleTanks.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
MainFrameActions: Packaging (Mac): mono: /04_BattleTanks/BattleTanks/Source/BattleTanks/Tank.h(39) : Member variable declaration: Missing variable type
MainFrameActions: Packaging (Mac): mono: Error: Failed to generate code for BattleTanks - error code: OtherCompilationError (5)
MainFrameActions: Packaging (Mac): mono: UnrealHeaderTool failed for target 'BattleTanks' (platform: Mac, module info: /04_BattleTanks/BattleTanks/Intermediate/Build/Mac/BattleTanks/DebugGame/BattleTanks.uhtmanifest).
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 10.755038s to run mono, ExitCode=5
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe BattleTanks Mac DebugGame -Project=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject /04_BattleTanks
/BattleTanks/BattleTanks.uproject -remoteini="/Users//04_BattleTanks/BattleTanks" -noxge -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.08.31-00.57.50.txt'
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x0000
0] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean Force
Unity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullable`
1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0
MainFrameActions: Packaging (Mac): at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0
MainFrameActions: Packaging (Mac): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0
MainFrameActions: Packaging (Mac): at BuildCookRun.ExecuteBuild () [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.BuildCommand.Execute () [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Program.Main () [0x00000] in :0
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.;
PackagingResults:Error: Error Unknown Error
Would you please tell me how to solve this problem? Thanks,