Packaging error

Hello,

I was trying to test my game out and build an alpha build, but I keep getting a packaging error that entails:

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-503991145) SRandInit(-503989008).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.153864
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul  6 2016 09:20:23
LogInit: Compiled with Clang: 7.3.0 (clang-703.0.29)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line: 
LogInit: Base directory: /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Mac]
LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
LogInit: Setting Device Profile CVar: [[r.AOScatterTileCulling:0]]
LogInit: Computer: -MacBook-Pro-2.local
LogInit: User: 
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: Battery Power
LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=1.0GB Virtual=17.0GB
LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
LogMetal:Display:     Adapter Name: NVIDIA GeForce GT 750M
LogMetal:Display:   Driver Version: GeForce 10.10.13 310.42.25f01 (internal:10.10.13.0.0, unified:130.0)
LogMetal:Display:      Driver Date: 7-9-2016
LogMetal:Display:           Vendor: Nvidia
LogMetal:Display:       Vendor ID: 4318
LogMetal:Display:       Device ID: 4073
LogMetal:Display:       VRAM (MB): 2048
LogIOS:Display: Got a bulk data texture, with 1 mips
LogIOS:Display: Got a bulk data texture, with 1 mips
LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../..//04_BattleTanks/BattleTanks/Intermediate/Shaders/WorkingDirectory/4006/).
LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../..//04_BattleTanks/BattleTanks/Intermediate/Shaders/tmp/38EA0D780C45661748CC3892CA5E2317/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Mac
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.16s 82MB /Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: /Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../..//04_BattleTanks/BattleTanks/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../..//04_BattleTanks/BattleTanks/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path /Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Mac]
LogContentStreaming: Texture pool size is 0.00 MB
LogTexture:Display: Building textures: S_Emitter (BGRA8)
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogTexture:Display: Building textures: S_NavP (BGRA8)
LogTexture:Display: Building textures: S_Note (BGRA8)
LogAssetRegistry: FAssetRegistry took 0.0007 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.025186 seconds
LogUObjectArray: 29913 objects as part of root set at end of initial load.
LogUObjectAllocator: 6067224 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogMoviePlayer: FAVMoviePlayer ctor...
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
LogAIModule: Creating AISystem for world NewWorld
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.12s 83MB /Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogTexture:Display: Building textures: S_KHinge (BGRA8)
LogTexture:Display: Building textures: DefaultNormal (BC5)
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory '/Users//04_BattleTanks/BattleTanks/Content/' took 0.00s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../..//04_BattleTanks/BattleTanks/Content/_Levels/BattleGround.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogIOS:Display: Got a bulk data texture, with 1 mips
LogIOS:Display: Got a bulk data texture, with 1 mips
LogIOS:Display: Got a bulk data texture, with 1 mips
LogAIModule: Creating AISystem for world BattleGround
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 28.193ms to complete.
LogFileHelpers: Loading map 'BattleGround' took 1.393
LogCollectionManager: Loaded 0 collections in 0.009281 seconds
LogFileCache: Scanning file cache for directory '/Users//04_BattleTanks/BattleTanks/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Users//04_BattleTanks/BattleTanks/Content/Developers//Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Users//04_BattleTanks/BattleTanks/Content/Collections/' took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0106 seconds. Added 2056 classes and 372 folders.
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0022 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0020 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0021 seconds. Added 0 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0020 seconds. Added 1 classes and 0 folders.
LogLoad: Full Startup: 33.47 seconds (BP compile: 0.08 seconds)
LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 884x448 (Frame:2).
Cmd: UpdateLandscapeEditorData -warnings
LogAssetRegistry: Asset discovery search completed in 16.8208 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000154 seconds (updated 0 objects)
Recompiling BattleTanks...
Launching UnrealBuildTool... [/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe BattleTanks -ModuleWithSuffix BattleTanks 9886 Mac Development -editorrecompile -canskiplink "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" ]
Warning: Starting HotReload took  0.0s.
CompilerResultsLog: New page: Compilation - Aug 30, 2016, 11:02:59 AM
CompilerResultsLog: Info 
CompilerResultsLog: Info Running Mono...
CompilerResultsLog: Info 
CompilerResultsLog: Info Setting up Mono
CompilerResultsLog: Info /Users/Shared/UnrealEngine/4.12/Engine /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Compiling with MacOSX SDK 10.11
CompilerResultsLog: Info Parsing headers for BattleTanksEditor
CompilerResultsLog: Info   Running UnrealHeaderTool "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" "/Users//04_BattleTanks/BattleTanks/Intermediate/Build/Mac/BattleTanksEditor/Development/BattleTanksEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
CompilerResultsLog: Info Reflection code generated for BattleTanksEditor in 6.145814 seconds
CompilerResultsLog: Info Performing 3 actions (8 in parallel)
CompilerResultsLog: Info [1/3] Compile TankAIController.cpp
CompilerResultsLog: Info [2/3] Link UE4Editor-BattleTanks-9886.dylib
CompilerResultsLog: Info Generating UE4Editor-BattleTanks-9886.dSYM
CompilerResultsLog: Info Total build time: 26.51 seconds
LogMainFrame: MainFrame: Module compiling took 27.206 seconds
LogClass: EFiringStatus HotReload.
LogContentBrowser: Native class hierarchy updated for 'BattleTanks' in 0.0021 seconds. Added 10 classes and 2 folders.
Warning: HotReload successful (11 functions remapped  0 scriptstructs remapped)
LogContentBrowser: Native class hierarchy populated in 0.0127 seconds. Added 2056 classes and 372 folders.
Warning: HotReload took 27.4s.
Recompiling BattleTanks...
Launching UnrealBuildTool... [/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe BattleTanks -ModuleWithSuffix BattleTanks 3488 Mac Development -editorrecompile -canskiplink "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" ]
Warning: Starting HotReload took  0.0s.
CompilerResultsLog: New page: Compilation - Aug 30, 2016, 11:09:07 AM
CompilerResultsLog: Info 
CompilerResultsLog: Info Running Mono...
CompilerResultsLog: Info 
CompilerResultsLog: Info Setting up Mono
CompilerResultsLog: Info /Users/Shared/UnrealEngine/4.12/Engine /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Compiling with MacOSX SDK 10.11
CompilerResultsLog: Info Parsing headers for BattleTanksEditor
CompilerResultsLog: Info   Running UnrealHeaderTool "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" "/Users//04_BattleTanks/BattleTanks/Intermediate/Build/Mac/BattleTanksEditor/Development/BattleTanksEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
CompilerResultsLog: Info Reflection code generated for BattleTanksEditor in 5.8516731 seconds
CompilerResultsLog: Info Performing 5 actions (8 in parallel)
CompilerResultsLog: Info [1/5] Compile BattleTanks.generated.cpp
CompilerResultsLog: Info [3/5] Compile Tank.cpp
CompilerResultsLog: Info [2/5] Compile TankAIController.cpp
CompilerResultsLog: Info [4/5] Link UE4Editor-BattleTanks-3488.dylib
CompilerResultsLog: Info Generating UE4Editor-BattleTanks-3488.dSYM
CompilerResultsLog: Info Total build time: 24.30 seconds
LogMainFrame: MainFrame: Module compiling took 24.969 seconds
LogClass: EFiringStatus HotReload.
LogHotReload: Re-instancing Tank after hot-reload.
LogContentBrowser: Native class hierarchy updated for 'BattleTanks' in 0.0021 seconds. Added 10 classes and 2 folders.
Warning: HotReload successful (11 functions remapped  0 scriptstructs remapped)
LogContentBrowser: Native class hierarchy populated in 0.0098 seconds. Added 2056 classes and 372 folders.
Warning: HotReload took 25.6s.
Recompiling BattleTanks...
Launching UnrealBuildTool... [/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe BattleTanks -ModuleWithSuffix BattleTanks 3201 Mac Development -editorrecompile -canskiplink "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" ]
Warning: Starting HotReload took  0.0s.
CompilerResultsLog: New page: Compilation - Aug 30, 2016, 11:11:29 AM
CompilerResultsLog: Info 
CompilerResultsLog: Info Running Mono...
CompilerResultsLog: Info 
CompilerResultsLog: Info Setting up Mono
CompilerResultsLog: Info /Users/Shared/UnrealEngine/4.12/Engine /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Compiling with MacOSX SDK 10.11
CompilerResultsLog: Info Parsing headers for BattleTanksEditor
CompilerResultsLog: Info   Running UnrealHeaderTool "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" "/Users//04_BattleTanks/BattleTanks/Intermediate/Build/Mac/BattleTanksEditor/Development/BattleTanksEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
CompilerResultsLog: Info Reflection code generated for BattleTanksEditor in 5.6965481 seconds
CompilerResultsLog: Info Performing 3 actions (8 in parallel)
CompilerResultsLog: Info [1/3] Compile Tank.cpp
CompilerResultsLog: Info [2/3] Link UE4Editor-BattleTanks-3201.dylib
CompilerResultsLog: Info Generating UE4Editor-BattleTanks-3201.dSYM
CompilerResultsLog: Info Total build time: 22.52 seconds
LogMainFrame: MainFrame: Module compiling took 23.397 seconds
LogClass: EFiringStatus HotReload.
LogContentBrowser: Native class hierarchy updated for 'BattleTanks' in 0.0024 seconds. Added 10 classes and 2 folders.
Warning: HotReload successful (11 functions remapped  0 scriptstructs remapped)
LogContentBrowser: Native class hierarchy populated in 0.0106 seconds. Added 2056 classes and 372 folders.
Warning: HotReload took 23.6s.
Recompiling BattleTanks...
Launching UnrealBuildTool... [/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe BattleTanks -ModuleWithSuffix BattleTanks 8467 Mac Development -editorrecompile -canskiplink "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" ]
Warning: Starting HotReload took  0.0s.
CompilerResultsLog: New page: Compilation - Aug 30, 2016, 11:22:15 AM
CompilerResultsLog: Info 
CompilerResultsLog: Info Running Mono...
CompilerResultsLog: Info 
CompilerResultsLog: Info Setting up Mono
CompilerResultsLog: Info /Users/Shared/UnrealEngine/4.12/Engine /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Compiling with MacOSX SDK 10.11
CompilerResultsLog: Info Parsing headers for BattleTanksEditor
CompilerResultsLog: Info   Running UnrealHeaderTool "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" "/Users//04_BattleTanks/BattleTanks/Intermediate/Build/Mac/BattleTanksEditor/Development/BattleTanksEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
CompilerResultsLog: Info Reflection code generated for BattleTanksEditor in 5.8374308 seconds
CompilerResultsLog: Info Performing 6 actions (8 in parallel)
CompilerResultsLog: Info [4/6] Compile Tank.cpp
CompilerResultsLog: Info [2/6] Compile TankAIController.cpp
CompilerResultsLog: Info [3/6] Compile TankPlayerController.cpp
CompilerResultsLog: Info [1/6] Compile BattleTanks.generated.cpp
CompilerResultsLog: Info [5/6] Link UE4Editor-BattleTanks-8467.dylib
CompilerResultsLog: Info Generating UE4Editor-BattleTanks-8467.dSYM
CompilerResultsLog: Info Total build time: 25.99 seconds
LogMainFrame: MainFrame: Module compiling took 26.642 seconds
LogClass: Could not find existing class TankPlayerController in package /Script/BattleTanks for HotReload, assuming new class
LogClass: Function OnPossedTankDeath is new.
LogClass: EFiringStatus HotReload.
LogHotReload: Re-instancing TankPlayerController after hot-reload.
LogContentBrowser: Native class hierarchy updated for 'BattleTanks' in 0.0021 seconds. Added 10 classes and 2 folders.
Warning: HotReload successful (11 functions remapped  0 scriptstructs remapped)
LogContentBrowser: Native class hierarchy populated in 0.0118 seconds. Added 2056 classes and 372 folders.
Warning: HotReload took 27.0s.
LogTexture:Display: Building textures: WhiteSquareTexture (AutoDXT)
LogTexture:Display: Building textures: LandscapeThumbnailWeightmap (BGRA8)
LogTexture:Display: Building textures: LandscapeThumbnailHeightmap (BGRA8)
LogMaterial: Missing cached shader map for material Landscape, compiling. 
LogMaterial: 0.10 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations.
LogTexture:Display: Building textures: Texture2D_2 (G8)
LogEditorViewport: Clicking on Actor (double click): Landscape (Landscape1)
LogEditorViewport: Clicking on Actor (double click): Landscape (Landscape1)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Clicking on Actors (double-click)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Sculpt
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Sculpt
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Clicking on Actors (double-click)
PIE:Warning: Warning AttachTo: '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.GizmoRendererComponent0' is not static , cannot attach '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.RootComponent0' which is static to it. Aborting.
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Sculpt
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
PIE:Warning: Warning AttachTo: '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.GizmoRendererComponent0' is not static , cannot attach '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.RootComponent0' which is static to it. Aborting.
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Sculpt
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
PIE:Warning: Warning AttachTo: '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.GizmoRendererComponent0' is not static , cannot attach '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.RootComponent0' which is static to it. Aborting.
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Noise
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
PIE:Warning: Warning AttachTo: '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.GizmoRendererComponent0' is not static , cannot attach '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.RootComponent0' which is static to it. Aborting.
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Noise
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
PIE:Warning: Warning AttachTo: '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.GizmoRendererComponent0' is not static , cannot attach '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.RootComponent0' which is static to it. Aborting.
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Landscape Editing: Noise
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
PIE:Warning: Warning AttachTo: '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.GizmoRendererComponent0' is not static , cannot attach '/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.RootComponent0' which is static to it. Aborting.
LogSavePackage: Save=605.95ms
LogSavePackage: Moving '../../../../../..//04_BattleTanks/BattleTanks/Saved/BattleGround_Auto119A004C610405B8F6E4A6C8436A6A5C5.tmp' to '../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto1.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto1.umap
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/_Levels/BattleGround' took 0.748
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.748
LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape1)
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
LogSavePackage: Save=436.23ms
LogSavePackage: Moving '../../../../../..//04_BattleTanks/BattleTanks/Saved/BattleGround_Auto2E933FBC78441DD8BC48F52A8DA7DC2AB.tmp' to '../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto2.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto2.umap
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/_Levels/BattleGround' took 0.614
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.614
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: BP_Sky_Sphere_C
LogEditorActor: Deleted 1 Actors (0.156 secs)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Delete Actors
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape1)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_ConiferousTree12)
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
LogTexture:Display: Building textures: Texture2D_0 (BGRA8)
LogSavePackage: Save=417.21ms
LogSavePackage: Moving '../../../../../..//04_BattleTanks/BattleTanks/Saved/BattleGround_Auto342FC6C9E6E4919B7D21523B383CA58CB.tmp' to '../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto3.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto3.umap
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/_Levels/BattleGround' took 0.581
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.581
LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape1)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Landscape
LogEditorActor: Deleted 1 Actors (0.654 secs)
Cmd: UpdateLandscapeEditorData
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Delete Actors
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
Cmd: UpdateLandscapeEditorData
Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape1)
LogSavePackage: Save=1716.96ms
LogSavePackage: Moving '../../../../../..//04_BattleTanks/BattleTanks/Saved/BattleGround_Auto45A80E73E804A0CD313C443BCA999585A.tmp' to '../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto4.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/BattleGround_Auto4.umap
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/_Levels/BattleGround' took 2.157
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.157
LogAIModule: Creating AISystem for world MainMenu
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Levels/BattleGround" FILE="../../../../../..//04_BattleTanks/BattleTanks/Content/_Levels/BattleGround.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=1657.08ms
LogSavePackage: Moving '../../../../../..//04_BattleTanks/BattleTanks/Saved/BattleGround481A404E5C425EC6B253F090C22E5B61.tmp' to '../../../../../..//04_BattleTanks/BattleTanks/Content/_Levels/BattleGround.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../..//04_BattleTanks/BattleTanks/Content/_Levels/BattleGround.umap
LogFileHelpers: Saving map 'BattleGround' took 3.027
Cmd: MAP LOAD FILE="../../../../../..//04_BattleTanks/BattleTanks/Content/_Levels/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: MainMenu.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 191.926ms to complete.
LogFileHelpers: Loading map 'MainMenu' took 1.444
Cmd: UpdateLandscapeEditorData
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: MainMenu (Aug 30, 2016, 7:43:45 PM)
LogPlayLevel: Creating play world package: /Game/_Levels/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.004613s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.002002s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/_Levels/MainMenu.MainMenu to /Game/_Levels/UEDPIE_0_MainMenu.MainMenu (0.008127s)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'BattleTanksGameMode'
LogWorld: Bringing World /Game/_Levels/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 60) at 2016.08.31-00.43.46
LogWorld: Bringing up level for play took: 0.006170
LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0171 seconds. Added 11 classes and 0 folders.
PIE: Info Play in editor start time for /Game/_Levels/UEDPIE_0_MainMenu 0.978
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogNet: Browse: /Game/_Levels/Controls
LogLoad: LoadMap: /Game/_Levels/Controls
Cmd: MEM
LogMemory: Platform Memory Stats for Mac
LogMemory: Process Physical Memory: 821.79 MB used, 821.79 MB peak
LogMemory: Process Virtual Memory: 6200.54 MB used, 6200.54 MB peak
LogMemory: Physical Memory: 12114.81 MB used, 16384.00 MB total
LogMemory: Virtual Memory: 11917.06 MB used, 17408.00 MB total
Allocator Stats for TBB: (not implemented)
LogAIModule: Creating AISystem for world Controls
LogWorld: Game class is 'BattleTanksGameMode'
LogWorld: Bringing World /Game/_Levels/UEDPIE_0_Controls.Controls up for play (max tick rate 60) at 2016.08.31-00.44.27
LogWorld: Bringing up level for play took: 0.004824
LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
LogLoad: Took 2.742838 seconds to LoadMap(/Game/_Levels/Controls)
LogNet: Browse: /Game/_Levels/MainMenu
LogLoad: LoadMap: /Game/_Levels/MainMenu
Cmd: MEM
LogMemory: Platform Memory Stats for Mac
LogMemory: Process Physical Memory: 929.53 MB used, 929.53 MB peak
LogMemory: Process Virtual Memory: 6352.62 MB used, 6352.62 MB peak
LogMemory: Physical Memory: 12327.47 MB used, 16384.00 MB total
LogMemory: Virtual Memory: 12129.72 MB used, 17408.00 MB total
Allocator Stats for TBB: (not implemented)
LogPlayLevel: Creating play world package: /Game/_Levels/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.003584s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.001626s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/_Levels/MainMenu.MainMenu to /Game/_Levels/UEDPIE_0_MainMenu.MainMenu (0.006369s)
LogWorld: Game class is 'BattleTanksGameMode'
LogWorld: Bringing World /Game/_Levels/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 60) at 2016.08.31-00.44.39
LogWorld: Bringing up level for play took: 0.003705
LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
LogLoad: Took 0.974747 seconds to LoadMap(/Game/_Levels/UEDPIE_0_MainMenu)
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: MainMenu (Aug 30, 2016, 7:50:42 PM)
LogPlayLevel: Creating play world package: /Game/_Levels/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.000957s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.000512s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/_Levels/MainMenu.MainMenu to /Game/_Levels/UEDPIE_0_MainMenu.MainMenu (0.001825s)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'BattleTanksGameMode'
LogWorld: Bringing World /Game/_Levels/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2016.08.31-00.50.42
LogWorld: Bringing up level for play took: 0.000910
PIE: Info Play in editor start time for /Game/_Levels/UEDPIE_0_MainMenu -0.511
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: MainMenu (Aug 30, 2016, 7:52:05 PM)
LogPlayLevel: Creating play world package: /Game/_Levels/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.001020s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.000538s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/_Levels/MainMenu.MainMenu to /Game/_Levels/UEDPIE_0_MainMenu.MainMenu (0.001881s)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'BattleTanksGameMode'
LogWorld: Bringing World /Game/_Levels/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2016.08.31-00.52.05
LogWorld: Bringing up level for play took: 0.001053
PIE: Info Play in editor start time for /Game/_Levels/UEDPIE_0_MainMenu -0.112
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/_Levels/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/_Levels/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/_Levels/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogEditorViewport: Clicking Background
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Levels/MainMenu" FILE="../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/UEDPCMainMenu.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=54.39ms
LogSavePackage: Moving '../../../../../..//04_BattleTanks/BattleTanks/Saved/UEDPCMainMenuB71220F67E4C89E182A132AF268A8E38.tmp' to '../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/UEDPCMainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../..//04_BattleTanks/BattleTanks/Saved/Autosaves/Game/_Levels/UEDPCMainMenu.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Mac): Running AutomationTool...
MainFrameActions: Packaging (Mac): Setting up Mono
MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject -cook -stage -archive -archivedirectory=/Users//Desktop -package -clientconfi
g=DebugGame -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject -cook -stage -archive -archivedirectory=/Users//Desktop -pack
age -clientconfig=DebugGame -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /04_BattleTanks/BattleTanks/BattleTanks.uproject
MainFrameActions: Packaging (Mac): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe" BattleTanks Mac DebugGame -Project=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject  /04_BattleTanks/BattleTanks/BattleTanks.uproject  -remoteini="/Users//04_BattleTanks/BattleTanks" -noxge -
generatemanifest -nocreatestub -NoHotReloadFromIDE
MainFrameActions: Packaging (Mac): mono: Compiling with MacOSX SDK 10.11
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 2.777098s to run mono, ExitCode=0
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe" BattleTanks Mac DebugGame -Project=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject  /04_BattleTanks/BattleTanks/BattleTanks.uproject  -remoteini="/Users//04_BattleTanks/BattleTanks" -noxge -
nocreatestub -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Mac): mono: Compiling with MacOSX SDK 10.11
MainFrameActions: Packaging (Mac): mono: Parsing headers for BattleTanks
MainFrameActions: Packaging (Mac): mono:   Running UnrealHeaderTool "/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject" "/Users//04_BattleTanks/BattleTanks/Intermediate/Build/Mac/BattleTanks/DebugGame/BattleTanks.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
MainFrameActions: Packaging (Mac): mono: /04_BattleTanks/BattleTanks/Source/BattleTanks/Tank.h(39) : Member variable declaration: Missing variable type
MainFrameActions: Packaging (Mac): mono: Error: Failed to generate code for BattleTanks - error code: OtherCompilationError (5)
MainFrameActions: Packaging (Mac): mono: UnrealHeaderTool failed for target 'BattleTanks' (platform: Mac, module info: /04_BattleTanks/BattleTanks/Intermediate/Build/Mac/BattleTanks/DebugGame/BattleTanks.uhtmanifest).
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 10.755038s to run mono, ExitCode=5
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe BattleTanks Mac DebugGame -Project=/Users//04_BattleTanks/BattleTanks/BattleTanks.uproject  /04_BattleTanks
/BattleTanks/BattleTanks.uproject  -remoteini="/Users//04_BattleTanks/BattleTanks" -noxge -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.08.31-00.57.50.txt' 
MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x0000
0] in :0 
MainFrameActions: Packaging (Mac):   at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean Force
Unity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
MainFrameActions: Packaging (Mac):   at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullable`
1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0 
MainFrameActions: Packaging (Mac):   at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 
MainFrameActions: Packaging (Mac):   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 
MainFrameActions: Packaging (Mac):   at BuildCookRun.ExecuteBuild () [0x00000] in :0 
MainFrameActions: Packaging (Mac):   at AutomationTool.BuildCommand.Execute () [0x00000] in :0 
MainFrameActions: Packaging (Mac):   at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0 
MainFrameActions: Packaging (Mac):   at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in :0 
MainFrameActions: Packaging (Mac):   at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 
MainFrameActions: Packaging (Mac):   at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 
MainFrameActions: Packaging (Mac):   at AutomationTool.Program.Main () [0x00000] in :0 
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.;
PackagingResults:Error: Error Unknown Error

Would you please tell me how to solve this problem? Thanks,

Hello ,

When looking at your log, I used ctrl+f to search for the words “Error” and “warning” which usually can help you find most of the issues. First, I came across these errors:

MainFrameActions: Packaging (Mac): mono: /04_BattleTanks/BattleTanks/Source/BattleTanks/Tank.h(39) : Member variable declaration: Missing variable type
MainFrameActions: Packaging (Mac): mono: Error: Failed to generate code for BattleTanks - error code: OtherCompilationError (5)

It seems that there is an issue on line 39 of Tank.h where a variable is missing its variable type. The second error “OtherCompilationError(5)” is basically saying “We don’t have an error message for this”. To get the actual reason this error is coming up, we’ll need to take a look at the AutomationTool log. You can find that in this location: C:\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt

There also seem to be quite a few instances of this warning, although it seems to be related to PIE and this one is self explanatory:

PIE:Warning: Warning AttachTo: ‘/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.GizmoRendererComponent0’ is not static , cannot attach ‘/Game/_Levels/BattleGround.BattleGround:PersistentLevel.LandscapeGizmoActiveActor_1.RootComponent0’ which is static to it. Aborting.

We haven’t heard from you in a while, . Are you still experiencing this issue? If so, was my last comment of any help? In the meantime, I’ll be marking this issue as resolved for tracking purposes.