x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Problem with static mesh to socket attachment in C++

Hey guys.

I faced a problem with attachment of my static weapon mesh to socket on the character's arms skeleton. It looks fine when I add mesh for preview: alt text

But then I attach my mesh within BeginPlay function by code:

 if (EquippedWeapon)
 {
     FAttachmentTransformRules rules(EAttachmentRule::SnapToTarget, true);
     EquippedWeapon->WeaponMesh->AttachToComponent(FirstPersonMesh, rules, TEXT("b_WeaponRightSocket"));
 }

And get something like this: alt text

Weapon mesh still depends from arms bones position though, so if I change arms pose, mesh will change the position. But this dependence is totally wrong.

I'm sure I doing something wrong since I'm newbie in UE4 but I wonder if someone can direct me to the right way with this issue.

Thanks!

Product Version: UE 4.12
Tags:
preview.png (487.1 kB)
more ▼

asked Aug 31 '16 at 08:14 AM in C++ Programming

avatar image

Zveroid
1 1 4

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Well, my mistake was just in socket naming. It seems that "b_" prefix hardly used for bones only. So I've renamed my socket to "WeaponSocket" and it works fine now.

more ▼

answered Aug 31 '16 at 09:16 PM

avatar image

Zveroid
1 1 4

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question