Hey guys.
I faced a problem with attachment of my static weapon mesh to socket on the character’s arms skeleton. It looks fine when I add mesh for preview:
But then I attach my mesh within BeginPlay function by code:
if (EquippedWeapon)
{
FAttachmentTransformRules rules(EAttachmentRule::SnapToTarget, true);
EquippedWeapon->WeaponMesh->AttachToComponent(FirstPersonMesh, rules, TEXT("b_WeaponRightSocket"));
}
And get something like this:
Weapon mesh still depends from arms bones position though, so if I change arms pose, mesh will change the position. But this dependence is totally wrong.
I’m sure I doing something wrong since I’m newbie in UE4 but I wonder if someone can direct me to the right way with this issue.
Thanks!