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Crash when adding new output to BP function

Just hit a very reproducible crash in the latest Rocket build, happens every time I try to add an output to a function in a Blueprint.

So New Blueprint -> Actor -> Graph -> Add a new function graph -> Hit "New" under "outputs" -> crash with this message:

Fatal error!

Address = 0x8b42d000 (filename not found) Address = 0x21c3c599 (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor-Kismet.dll] Address = 0x21c03dcc (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor-Kismet.dll] Address = 0x383c879a (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll] Address = 0x383f0a9e (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll] Address = 0x3846ac1d (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll] Address = 0x384632d1 (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll] Address = 0x2c14cba2 (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll] Address = 0x2c13f826 (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll] Address = 0x2c14d5fe (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll] Address = 0x2c13cbd2 (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll] Address = 0x5383171e (filename not found) [in C:\Windows\system32\USER32.dll] Address = 0x538314d7 (filename not found) [in C:\Windows\system32\USER32.dll] Address = 0x2c183f79 (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll] Address = 0x2c14da4b (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll] Address = 0x6f8c9421 (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor.exe] Address = 0x6f8bed60 (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor.exe] Address = 0x6f8bedca (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor.exe] Address = 0x6f8cae1b (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor.exe] Address = 0x6f8cbae3 (filename not found) [in E:\Rocket\Engine\Binaries\Win64\RocketEditor.exe] Address = 0x512c1832 (filename not found) [in C:\Windows\system32\KERNEL32.DLL] Address = 0x53c8d609 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] Address = 0x53c8d609 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]

....I just reproduced this about 10 times, but now it's working again. Hopefully this is still helpful.

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asked Mar 11 '14 at 02:51 AM in Blueprint Scripting

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ue4-archive ♦♦ STAFF
50k 3669 1999 9123

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:51 AM

Hi Joe,

There's no confidential information in this report, do you mind if we make it Public so that others can see the issue as well?

Thanks

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I have tested multiple instances of this, and have not yet been able to reproduce the issue. I am testing on a fresh install of Beta 5 (I uninstalled Beta 4 and then installed Beta 5), and on a new project.

Under what conditions do you experience the crash? Are you still crashing on a new project or a fresh install?

Thanks

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answered Mar 11 '14 at 02:51 AM

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ue4-archive ♦♦ STAFF
50k 3669 1999 9123

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:51 AM +

Yeah no probs re Public. This is on essentially a fresh install - I've had it happen on a new project and on several example projects, and on new, empty blueprints and existing ones. After the incident I was reporting on, everything was fine for a couple hours, then this started happening again. I went ahead and just performed the exact same sequence of actions that led to the crash (same as reported above) about 6 times, crashing every time. 7th time, no crash, and now I'm fine again.

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