How to add sounds to physic objects?
What is the proper (performance cheap) way to add sounds to physic objects? With that I mean collision/impact sounds.
Destruction objects let you simply define sounds in the asset but there is not anything like that for physics objects. In UE3 you could assign sounds in the physical materials but that is missing in UE4.
I've managed it this way:
answered Oct 30 '16 at 03:06 PM
Thanks for the update, that look like an easy way to setup.
answered Jun 24 '18 at 04:17 AM
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