Me again…
OK so i have completely scrapped using the experimental UMG Actor component as I wasn’t getting it to work the way I wanted so I have reverted to applying a material on to a rectangle and I plan to get it to change material upon being overlapped which should be straight forward enough… But my first problem is that I need this rectangle (it’s a cube flattened) to face the camera at all times… Well I’ve referenced the actor into my level blueprint and well see for your self It should be working right?!