Blueprint mesh not being processed by lightmass
I have a blueprint in my scene which has a simple floor in it. Its purpose is to change textures when pressing the assigned button. That's working perfectly fine but my problem is that it has no shadows applied when building the light. How can I fix that?
Is the "Mobility" Property of your mesh/blueprint set to "static" or "movable"? Try setting it to static and see if that helps.
answered Aug 31 '16 at 01:41 PM
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