Bizarre issue with player character and camera
Using 4.12.5, had no issues like this one, ever...
I opened my project today to work on a few things and discovered this bizarre issue:
Camera is locked to 0 0 0 of the world and even if I move the actor, camera stays at 0 0 0. It totally screwed up whole project :/
Has anyone had such issue? What could it be? How to fix?
P.S. Oh, and on top of that input is locked too. When I press Play (PIE) and right away move mouse, I can see view momentarily following it and then snapping back to default position/angles. WTF?!?!?!?!?!
If anyone from Epic needs to see my project, I will be more than happy share it privately. Just let me know how (PM on the forum?)
asked Aug 31 '16 at 03:32 PM in Bug Reports
The reason your camera is locked is because the CameraAnchor component's transform Location is set to Absolute Location, as shown here:
To fix, simply click on the little down-arrow next to Absolute Location and change it from World to Relative.
answered Aug 31 '16 at 11:04 PM
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