Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Bizarre issue with player character and camera

Forum's thread: https://forums.unrealengine.com/showthread.php?121538-Bizarre-issue-with-player-character-(

Using 4.12.5, had no issues like this one, ever...

I opened my project today to work on a few things and discovered this bizarre issue:


Camera is locked to 0 0 0 of the world and even if I move the actor, camera stays at 0 0 0. It totally screwed up whole project :/

Has anyone had such issue? What could it be? How to fix?


P.S. Oh, and on top of that input is locked too. When I press Play (PIE) and right away move mouse, I can see view momentarily following it and then snapping back to default position/angles. WTF?!?!?!?!?!

If anyone from Epic needs to see my project, I will be more than happy share it privately. Just let me know how (PM on the forum?)

Product Version: UE 4.12
more ▼

asked Aug 31 '16 at 03:32 PM in Bug Reports

avatar image

378 39 48 66

avatar image Adam Davis STAFF Aug 31 '16 at 07:51 PM

Hi motorsep,

Where are you setting the location of "Camera Anchor"? It looks like you may be implementing a world location value instead of relative, which would explain why this is occurring. If you are passing in a relative location, can you show me your event graph and construction script so I can get a better idea of what may be occurring?

avatar image motorsep Aug 31 '16 at 07:59 PM

Hi Adam,

At work right now, but will show stuff when I get back.

I literally don't set location of Camera Anchor in BP (BP nodes that is). I am using FPS template and it all worked until yesterday (I've been working with the same project from 4.10, converting it to newer version when updated). Everything is parented in the player character's BP viewport and I only have capsule tracing and few other things added that don't manipulate neither camera nor camera anchor.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

The reason your camera is locked is because the CameraAnchor component's transform Location is set to Absolute Location, as shown here:

alt text

To fix, simply click on the little down-arrow next to Absolute Location and change it from World to Relative.

abslocation.jpg (160.6 kB)
more ▼

answered Aug 31 '16 at 11:04 PM

avatar image

301 6 6 18

avatar image motorsep Sep 01 '16 at 12:35 AM

Yep, that was what I discovered before I posted reply to you on the forums :)


(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question