VR Packaged Build for HTC VIve Freezes
I'm facing an issue where my packaged build randomly freezes with no crash report or logs. I'm developing for the HTC Vive and the build freezes while running standalone and networked. There seems to be no pattern or trigger for when the build freezes. The process doesn't die and task manager shows that the process has increased activity (normally takes 10-13% CPU and on freezing takes >16%). The user goes into the Vive home screen ("This is real" page) when the build freezes.
Sometime the build freezes within a min of the game starting and sometimes after 15 mins and sometimes doesn't freeze even after letting it run for an hour. Its very hard to reproduce the issue and I've tried starting from a clean project, error still persists.
The error didn't exist while building in 4.12.3 but cropped up sometime after shifting to 4.12.5 so I'm likely to think it has something to do with the latest release.
If there is any more information required to solve the issue, let me know.
asked Aug 31 '16 at 04:07 PM in Packaging & Deployment
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
Have a great day
answered Sep 06 '16 at 02:08 PM
Sean L ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here