Fading the material of a sphere into another one
Hi guys, I've a sphere with a very simple material attached. For this material I defined just the "Base Colour" and the "Emissive Colour". I want to fade them after 6 seconds into another one gradually.
How can I do that with Blueprints? Thank you.
PS = No one? It's impossible that a simple thing like this is so hard in Unreal Engine...
you can do that without blueprints.
in the material editor: divide a time module by 3, plug it into a sine remapped node. set the sine remapped to 0-1, plug that into a lerp. A input can be the settings for base color only, B input can be settings for Emissive color only. plug it all into the right things, and boom.
answered Aug 31 '16 at 09:08 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here