Fading the material of a sphere into another one

Hi guys,
I’ve a sphere with a very simple material attached.
For this material I defined just the “Base Colour” and the “Emissive Colour”. I want to fade them after 6 seconds into another one gradually.

How can I do that with Blueprints?
Thank you.

PS = No one? It’s impossible that a simple thing like this is so hard in Unreal Engine…

you can do that without blueprints.

in the material editor:
divide a time module by 3, plug it into a sine remapped node.
set the sine remapped to 0-1, plug that into a lerp. A input can be the settings for base color only, B input can be settings for Emissive color only.
plug it all into the right things, and boom.

Thanks Luos for the quick reply, but, ehm… can you provide me an example with an image? :slight_smile: Also, will this method works for 4 materials (I have 4 colours to fade between them)?

fader: https://i.gyazo.com/0147ebf799929fe697d4fd9278be1c98.png

change between color: https://i.gyazo.com/8e5625d6d946fd774b4c104ae12368f8.png