Directional Light - baking issue?
Hello Rendering Pro's!
On my way to lightbuild our maps, i figured that directional sunlight seems not to work as it should to be and now i'm kinda stuck in a deep rabbit hole between testing the hell out of it and reading through hundreds of tutorials for GI in UE4.
I created a test room setup to figure out why i can't see the directional light in an proper way:
First, it looks like the directional light is doing its job without GI (Picture 1)
Lightmap UV, seems ok (just rough Auto-UV) (Picture 2)
Result, the GI seems to do something but the sunlight is not baked into the UV's + weird results (production settings) (Picture 3)
Any hint or idea what i either forgot or doing wrong during the process of this simple task?
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