BP inheritance chain

I have a BaseCharacter cpp class and a ChildCharacter cpp (ChildCharacter being a subclass of BaseCharacter)

Would it also be possible to have a blueprint for the BaseCharacter and let the BP of the ChildCharacter class inherited behaviour of the BaseCharacter BP?

Blueprint has exact same class rules as c++ its no diffrent, only limitation is that c++ class cant inhirent from blueprint as it does not ezist in compile time

thank you for your answer. my question was a bit different though. the blueprints should derive from different classes (one from Base and one from ChildCharacter) AND from each other.

Nope you cant do that, in such case you need to use interface