UE4 Recognize XML File for Android SplashScreen?
Right now the code is such that you can load in a .png as a splashscreen, but in order not to have the image skewed on different aspect ratios I have written an XML file along the lines of this post: http://stackoverflow.com/questions/12607756/show-splash-screen-image-with-auto-fit
My question is: how do I fit this into UE4 or get analogous behavior?
asked Sep 01 '16 at 12:05 AM in Packaging & Deployment
The answer for this was in the Engine > Build > Android > Res > values > styles file. This is where the splashscreen gets loaded. If you redirect the @drawables/file to an xml file, then you can change the splashscreen to whatever drawable you specify with the xml.
answered Sep 02 '16 at 11:21 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here