Continue to animate a skeletal mesh while the game is paused?

I’m trying to get a skeletal mesh to animate while the game is paused with the Set Game Paused node, but I can’t figure out how to get it to work. I’ve tried enabling Tick Even When Paused on the actor I want to animate, but it still won’t animate.

hey

if you want to stop the word except an actor you can slow down the global time and… take a look at here

Thanks, that works pretty dang well - only issue is when the game isn’t focused it “plays” again, albeit at about 2 FPS.

EDIT: Nevermind, setting the global time dilation to 0.001 effectively fixed that! Thanks again saeedc!