I export Alembic Caches out of Maya and other 3rd party problems such as Max with UV's enabled. I verify the UV's are intact by opening that same exported file again in Maya or Max etc and its fine.
The issue I am having is when I import that same alembic file into Unreal the UV's seems to be messed up. First I thought maybe it was flipped or rotated but that does not seem to be the case. So basically my textures aren't correctly showing.
I am just wondering if this is a minor teething issue as its experimental and whether anyone else has this issue.
Appreciate the time.
asked Sep 01 '16 at 09:22 AM in Using UE4
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