I need test my game on several machines without full building project.
Can I follow next steps to test game?
- Copy project to all machines (using svn/git update)
- On first machine run game as server (using
Launch game
on.uproject
file) with dedicated server parameter key. - On other machines run too but as clients, which will be connected to server on [2] step.
And so. Clients will be connected to server if .uasset files will be a little differs? Or not be connected at all and I must build\pack\cook UE4 Server and Client separately and copy this to all machines?
What causes rejection of the client from the server?
Please tell me more info.
Thanks!