Just wondering if this is possible: I want to be able to create a procedural cube object where I can hit a key on a face of the cube and drag each face out along it’s normal direction.
- How would I get the information for each face of the cube rather than the individual triangles so I can select and move them?
- Can a procedural meshes vertex positions be updated through OnConstruction so I can manipulate the object before running the game?
Thanks in advance.