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Can't build project

Yo guys, when I try to build my project, I'am getting this error

 MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\UE4\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe GameJamPreperation Win64 Development -Project=E:\trash\GameJamPreperation\GameJamPreperation.uproject -clean E:\trash\GameJamPreperation\GameJamPreperation.uproject  -remoteini="E:\trash\GameJamPreperation" -nobuilduht -NoH
 otReloadFromIDE
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.6972598s to run UnrealBuildTool.exe, ExitCode=0
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\UE4\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe GameJamPreperation Win64 Development -Project=E:\trash\GameJamPreperation\GameJamPreperation.uproject  E:\trash\GameJamPreperation\GameJamPreperation.uproject  -remoteini="E:\trash\GameJamPreperation" -noxge -generatemanife
 st -NoHotReloadFromIDE -ignorejunk
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.871522s to run UnrealBuildTool.exe, ExitCode=0
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\UE4\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe GameJamPreperation Win64 Development -Project=E:\trash\GameJamPreperation\GameJamPreperation.uproject  E:\trash\GameJamPreperation\GameJamPreperation.uproject  -remote
 MainFrameActions: Packaging (Windows (64-bit)): ini="E:\trash\GameJamPreperation" -noxge -NoHotReloadFromIDE -ignorejunk
 MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for GameJamPreperation (no existing makefile)
 MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (4 in parallel)
 MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
 MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
 MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [3/3] Link GameJamPreperation.exe
 MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    Creating library E:\trash\GameJamPreperation\Binaries\Win64\GameJamPreperation.lib and object E:\trash\GameJamPreperation\Binaries\Win64\GameJamPreperation.exp
 MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 29.36 seconds
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 29.9484946s to run UnrealBuildTool.exe, ExitCode=0
 MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND COMPLETED **********
 MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
 MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data.
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\trash\GameJamPreperation\GameJamPreperation.uproject
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is E:\UE4\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.09.01-17.02.17.txt
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\UE4\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\trash\GameJamPreperation\GameJamPreperation.uproject -run=Cook  -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="E:\UE4\Epic Games\4.12\Engine\Progra
 MainFrameActions: Packaging (Windows (64-bit)): ms\AutomationTool\Saved\Cook-2016.09.01-17.02.17.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended  -UTF8Output
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: GameJamPreperation
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1956664169) SRandInit(1956664171).
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.19:286][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.19:856][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.19:926][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Bogey/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.19:949][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.20:908][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.20:922][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.20:938][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.20:951][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.20:964][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.20:975][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.20:986][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.20:996][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.21:007][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.21:018][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.21:033][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.21:054][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.21:055][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.21:057][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.21:083][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.21:093][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.21:103][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.21:114][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.21:126][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.21:126][  0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.23:919][  0]LogOutputDevice:Error: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.23:919][  0]LogWindows:Error: === Critical error: ===
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error: [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp] [Line: 83] 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: SECURE CRT: Invalid parameter detected.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Expression: Unknown Function: Unknown. File: Unknown Line: 0
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.01-15.02.23:919][  0]LogOutputDevice:Error: 
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 126.1931536s to run UE4Editor-Cmd.exe, ExitCode=3
 MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\trash\GameJamPreperation\GameJamPreperation.uproject; see log C:\Users\Bogey\AppData\Roaming\Unreal Engine\Autom
 ationTool\Logs\E+UE4+Epic+Games+4.12\Cook-2016.09.01-17.04.23.txt
 MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
 MainFrameActions: Packaging (Windows (64-bit)):    at Project.Cook(ProjectParams Params)
 MainFrameActions: Packaging (Windows (64-bit)):    --- End of inner exception stack trace ---
 MainFrameActions: Packaging (Windows (64-bit)):    at Project.Cook(ProjectParams Params)
 MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
 MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] CommandLine)
 MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
 MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
 MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
 MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Cook Failure
Product Version: UE 4.12
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asked Sep 01 '16 at 03:09 PM in Packaging & Deployment

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B0gey
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This (SECURE CRT: Invalid parameter detected.) is usually caused by some plugins that have an issue during building. Try to deactivate all plugins and see if it cooks correctly. If so, active them one by one to see which one is causing troubles, and get in contact with the creator of the plugin.

Cheers,

Indy

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answered Sep 01 '16 at 03:52 PM

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indygoof
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