4.13 VR Rendering, No AA.
Seems like 4.13 is causing all sorts of havoc with my current project. (Which is a shame, considering the numerous improvements 4.13 has on offer.)
Basically, my problem is this: The rendering has completely broken when switching between 4.12 and 4.13.
For reference, I'm currently working on this project: http://dreamdesk.io
Due to the nature of the project, I need to be able to view the textures we're creating at full resolution, without distortion no matter which angle or distance they're being viewed at.
Anyways, so after a bunch of tinkering I had found a batch of settings that made the textures nice, crisp and legible within 4.12.
To my dismay after I switched to 4.13, the changes to the VR Rendering have made my textures jaggy and illegible when viewed within the HMD. I tried playing with a bunch of the rendering settings all over again within 4.13 and it seems that I cannot find the proper combination to achieve what I'm looking for.
Straight lines are jaggy. Words are distorted at a distance or angle.
So, I figured I should reach out again to the wonderful devs over at Epic who may be able to shed some light on what I can do to fix this.
Unfortunately, I cannot provide screenshots as the mirror window displays fine though within the HMD things are just a mess.
As a reference, here's roughly what I've got going on in 4.12:
I've been meaning to move these out to the .ini file but for now they work where they are.
Thanks for any and all help, -ozzadar
asked Sep 01 '16 at 03:30 PM in Rendering
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