Save Custom User Settings
Hi Folks, my UE4 application requires the user to login with it's own credentials the very first time the application is opened. These information should be then saved and reused on relaunch.
Talking about best practices, which is the best way to tackle situations like this? I was considering using the Create Save Game Object function, but I'm not sure save files are the best approach for saving custom application configurations.
Any thoughts on this that could point me in the right direction?
Thanks in advance for any help guys.
asked Sep 01 '16 at 06:22 PM in C++ Programming
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