Save Custom User Settings

Hi Folks,
my UE4 application requires the user to login with it’s own credentials the very first time the application is opened.
These information should be then saved and reused on relaunch.

Talking about best practices, which is the best way to tackle situations like this?
I was considering using the Create Save Game Object function, but I’m not sure save files are the best approach for saving custom application configurations.

Any thoughts on this that could point me in the right direction?

Thanks in advance for any help guys.

Yes, the official answer is to use the Save Game Object. Of course, you can do whatever the heck you want in C++, so…

If you are saving sensitive stuff like passwords, then please, please, please do your best to encrypt it first.

In terms of passwords, it’s standard procedure to just not save them but instead use a sort of session token. On server side this token could then be validated when needed. Might be a little trickier when working with cloud services outside of your control tho… thought I should mention this.