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tracking Movement

So i'm trying to make a vr game where you can draw in the air and depending on what you draw different things will happen and I don't have a single clue where to start.

Product Version: UE 4.12
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asked Sep 02 '16 at 12:25 AM in Blueprint Scripting

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TechSexy
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avatar image Lourival Nov 16 '16 at 12:36 PM

Hey man, any updates on it? I am also trying to do it but can't find any way to... Thanks!

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https://github.com/Deams51/UE4-Gesture-Recognition-Plugin

But i would really recommend doing step by step and start with something much simpler. As a first step, have the things to happen be selected from a menu. If that works as you want it to, you can start integrating this plugin (i am currently working on a pull request with some features for it ;) ).

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answered Sep 02 '16 at 07:09 AM

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indygoof
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avatar image TechSexy Sep 06 '16 at 12:24 AM

This plugin looks great but I get an error when i try to add it to my project or just launch the actual project it comes with. Any ideas?

avatar image indygoof Sep 06 '16 at 05:57 AM

let me guess, 4.13? It was written for 4.12 originally and needs just some small adjustments to run with 4.13. If you have a bit of time, i will submit a pull request to the creator to make it compatible.

avatar image indygoof Sep 06 '16 at 06:22 AM

See here if you want to make the small Change yourself: https://github.com/Deams51/UE4-Gesture-Recognition-Plugin/pull/2

(Just remove the "AttachParent" from the if-clause in VRGestureRecognitionComponent.cpp)

avatar image TechSexy Sep 13 '16 at 04:07 AM

I am using 4.12 but i get an error saying "Missing or incompatible modules in VRGesturePlugin plugin - would you like to disable it? You will no longer be able to open any assets created using it."

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