4.1 Source code compile errors

I have followed all the steps for setting up github and UE4.1 and have reached the point where I compile the source code but it errors every time, and I have had no luck finding the answer. So here are the errors I get, Can anyone tell me what I may have done wrong?

Error 1 error C1083: Cannot open include file: ‘fbxsdk.h’: No such file or directory E:\Users\Lorin\Documents\GitHub\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\FbxImporter.h 70 1 UE4
Error 2 error C1083: Cannot open include file: ‘fbxsdk.h’: No such file or directory e:\users\lorin\documents\github\unrealengine\engine\source\editor\unrealed\private\FbxImporter.h 70 1 UE4
Error 3 error C1083: Cannot open include file: ‘fbxsdk.h’: No such file or directory E:\Users\Lorin\Documents\GitHub\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\FbxImporter.h 70 1 UE4
Error 4 error C1083: Cannot open include file: ‘fbxsdk.h’: No such file or directory e:\users\lorin\documents\github\unrealengine\engine\source\editor\unrealed\private\FbxImporter.h 70 1 UE4
Error 5 error C1083: Cannot open include file: ‘fbxsdk.h’: No such file or directory e:\users\lorin\documents\github\unrealengine\engine\source\editor\unrealed\private\FbxImporter.h 70 1 UE4
Error 6 error C1083: Cannot open include file: ‘fbxsdk.h’: No such file or directory e:\users\lorin\documents\github\unrealengine\engine\source\editor\unrealed\private\FbxImporter.h 70 1 UE4
Error 7 error C1083: Cannot open include file: ‘fbxsdk.h’: No such file or directory E:\Users\Lorin\Documents\GitHub\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\FbxImporter.h 70 1 UE4
Error 8 error C1083: Cannot open include file: ‘fbxsdk.h’: No such file or directory e:\users\lorin\documents\github\unrealengine\engine\source\editor\unrealed\private\FbxImporter.h 70 1 UE4
Error 9 error C1083: Cannot open include file: ‘fbxsdk.h’: No such file or directory E:\Users\Lorin\Documents\GitHub\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\FbxImporter.h 70 1 UE4
Error 10 error C1083: Cannot open include file: ‘fbxsdk.h’: No such file or directory E:\Users\Lorin\Documents\GitHub\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\FbxImporter.h 70 1 UE4
Error 11 error C1083: Cannot open include file: ‘fbxsdk.h’: No such file or directory E:\Users\Lorin\Documents\GitHub\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\FbxImporter.h 70 1 UE4
Error 12 error C1083: Cannot open include file: ‘fbxsdk.h’: No such file or directory E:\Users\Lorin\Documents\GitHub\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\FbxImporter.h 70 1 UE4
Error 13 error C1083: Cannot open include file: ‘fbxsdk.h’: No such file or directory e:\users\lorin\documents\github\unrealengine\engine\source\editor\unrealed\private\FbxImporter.h 70 1 UE4
Error 14 error C2660: ‘HlslCrossCompile’ : function does not take 9 arguments E:\Users\Lorin\Documents\GitHub\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp 1499 1 UE4
Error 15 error C2664: ‘void (GLDEBUGPROCARB,const void *)’ : cannot convert argument 1 from ‘overloaded-function’ to ‘GLDEBUGPROCARB’ E:\Users\Lorin\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLDevice.cpp 388 1 UE4
Error 16 error : Failed to produce item: E:\Users\Lorin\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEd.lib E:\Users\Lorin\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR UE4
Error 17 error MSB3073: The command “…..\Build\BatchFiles\Build.bat UE4Editor Win64 Development” exited with code -1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 38 5 UE4

I have unzipped all the support zip files so I do not know what to do from here.

Disregard, Problem Solved! I discovered my error. I was intending to build UE 4.1 however, in my haste I did not thoroughly read everything. Bottom line I mixed some of the 4.2 (Preview) instructions in with the 4.1. Namely I unzipped the four zip files for the 4.2 (preview) instead of the three files required for 4.1. Sorry for my ignorance.

I am trying to build 4.2 on the Mac and am getting a fbxsdk.h file not found error. When reading the build instructions (from the main github README) I don’t see instructions about 4.1 and 4.2 that you mention. Where are you reading the instructions?

Hi trojanfoe,
What I was referring to is the fact that there are different “Required zip files” for each build. I was trying to build the latest release (version 4.1) while doing so I failed to notice I had gone to the required zip page for version 4.2 (preview). You will notice that there is 2 required zip files and 1 optional zip file for 4.1. (the optional zip file is required if you intend to build your project for the HTML5 platform). You will see the different sections for each build (4.1 or 4.2 (Preview)) the 4.2 (Preview) has 3 required zip files and 1 optional zip file. I accidentally was on the 4.2 zip file page and used the 3 zip files and the optional one and my build kept failing with the missing “fbxsdk.h”. Once I realized this I started over using the correct zip files my build was successful. So the missing “fbxsdk.h” must be in the required zip files for 4.1 and not in the 4.2 version. I know this answer is a little wordy but I hope it makes sense and helps you. It is a little frustrating right now since it is early in this release of Unreal Engine and not a lot of help is available yet. But as we all fumble around and figure things out we can help each other and more answers will come.

Thanks! That’s exactly what I did too. Downloading 4.1 files now and trying again. Did you just merge the new files in or clear out your UnrealEngine directory first?

Favale, I deleted the cloned files on my computer and re-cloned and basically started over however, I don’t know if that is required or not it’s just what I did and it worked. Unfortunately for me (after all that struggle) version 4.1 will not build my project in HTML5 which is my ultimate goal. I read that I need to compile from the Master branch using the latest “TAG” version and I am still trying to get that to compile for me with no luck so far. Version 4.1 compiles fine for me just wish it would build for the HTML5 platform.