Get Media Texture to Play upon Construction of Widget

Unreal 4.12.5

I am attempting to create a loading screen using a media player, media texture & media material. To get this to work, I need to find a way to get a media player to set to “play” when the widget I am using is constructed. Is there any way that this is possible?

I have verified that the video file works inside the widget, the animated loading screen displays in the editor because I am able to set the media player to play, however in packaged or standalone versions of the game, the texture does not display as the media player is not playing.

Also, side note, this is the second time I’ve had to type this. I typed it and then tried to submit, and it reloaded the page “logged me” back in, and started me over, why?

Open the media source in your widget constructor. Hook into the MediaPlayer’s OnMediaOpened event to call Play.

Thanks for the speedy reply!

It seems to be working now. Cooking content to see if it works in a built project. Works in Editor! (Without me having to access it.) This is what I ended up doing…