Character Movement max walk speed replication ?
I'm working on a FPS project with blueprints and I face the following problem : only the player of the listening server can see his max walk speed changing.
Here's the event on the character blueprint and the associated function :
This is doing great on a listening server, but isn't working on my clients. Why ?
asked May 25 '14 at 01:22 PM in Blueprint Scripting
I'll answer my own question :) I solved the problem with function replication :
On the character :
The "Set Computed Max Walk Speed" function content :
answered May 25 '14 at 08:49 PM
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