Making character class fly?
I'm working on a game where my humanoid character has the ability to fly (with a jet pack for example). I have some difficulties in implementing this with the usual character class, (testing with Third person blueprint template). Basically, what I need to get is to have player jump around normally, but when a specific button is pressed, I want him to fly and have his own flight velocity, and move in the x, y, z axis.
Any help on this setup in blueprint (c++ workflow is alien to me)?
Thanks in advance
asked May 25 '14 at 01:57 PM in Blueprint Scripting
Character movement component has different movement modes which you can set
answered May 25 '14 at 04:09 PM
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