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Making character class fly?

Hey guys!

I'm working on a game where my humanoid character has the ability to fly (with a jet pack for example). I have some difficulties in implementing this with the usual character class, (testing with Third person blueprint template). Basically, what I need to get is to have player jump around normally, but when a specific button is pressed, I want him to fly and have his own flight velocity, and move in the x, y, z axis.

Any help on this setup in blueprint (c++ workflow is alien to me)?

Thanks in advance

Vishahan Thilagakumar

Product Version: Not Selected
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asked May 25 '14 at 01:57 PM in Blueprint Scripting

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avatar image Dakkafex May 25 '14 at 02:08 PM

Have you tried looking around in the BP template for the flying game?

avatar image Vishahan May 25 '14 at 02:09 PM

I have the flying template, but isn't that for a pawn class?

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answered May 25 '14 at 04:09 PM

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avatar image Vishahan May 26 '14 at 03:05 AM

Oh my god, I never noticed! Thanks!

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