How to Remote Compile Code Projects? 4.13 (iOS)

I’m running on Windows. 4.13 just released and it stated that

iOs/tvOS: Code projects are now supported in the Windows version of the binary version of UE4 with the Unreal Engine Launcher. (You do need a Mac somewhere to remote compile on)

I was wondering HOW can this be done on windows? What are the Step-By-Step instructions on Launch a Code Project on iOS from Windows? How do i remote compile from mac?

I wrote this up on another question which should hopefully help: https://answers.unrealengine.com/questions/450714/how-to-setup-remote-build.html

When i press “Generate SSH Key” i get this error `C:\Delta Copy\

================================================================================
Connecting to 192.168.0.19 as user nikoskipz to create an SSH Key.

Please note the following:
It may prompt you about “authenticity of host can’t be established.” You must enter yes
It will then prompt your for your password on 192.168.0.19
Finally it will ask your for a ‘passphrase’ for your new SSH key. Do NOT give it a passcode, just hit enter
Hit enter again when prompted to confirm.

Press any key to continue . . .
ssh: connect to host 192.168.0.19 port 22: Connection timed out

================================================================================
Now we will connect again to 192.168.0.19 to download the generated private key.
You will have to enter your password again.
The private key will be stored in:
“C:\Users\nicho\AppData\Roaming”\Unreal Engine\UnrealBuildTool\SSHKeys\192.168.0.19\nikoskipz\RemoteToolChainPrivate.key

If you want to share this key with others on your team, copy the contents of SSHKeys directory to:
…/…/…/Engine/\Build\SSHKeys
and then put it into your source control.

Press any key to continue . . .
`

That looks like either the IP address is incorrect, or remote login is not setup correctly. (As the connection request timed out)

Try using the PC name (if you’re not already) rather than the direct IP and confirm the user ‘nikoskipz’ is added to the valid Remote login users on the mac.

How do i do this?

My Mac remote login is setup like this

And my Remote Build options are setup like this:

What am i doing wrong?

In your settings:
I would HIGHLY recommend using the computer name, NOT the IP address in the unreal settings. (so ‘nico’)

I believe usernames on OSX are also case sensitive, so for the username put ‘Nico’ NOT ‘nico’

if that doesn’t work, the quick hacky way would be to allow remote login for all users.

Another thing to try would be to turn on file sharing as well on the mac

I’ve got it to connect to Rsync… But… i’m getting some Build errors… Check it out link text

It looks like you haven’t got it working correctly, as there are the lines:

Host key verification failed.
Failed to initialize a connection to the Remote Server nicky

try doing this (or similar) to fix it.

What am I supposed to do?

I’m getting Permission errors now i think… Here’s the Log. link text

Install cygwin (www.cygwin.com - default install), open Cygwin64 Terminal and do:

chgrp.exe Users /cygdrive/C/Users/nicho/AppData/Roaming/Unreal\ Engine/UnrealBuildTool/SSHKeys/nicky/nick/RemoteToolChainPrivate.key

chmod.exe 600 /cygdrive/C/Users/nicho/AppData/Roaming/Unreal\ Engine/UnrealBuildTool/SSHKeys/nicky/nick/RemoteToolChainPrivate.key

The group “Users” can be different if your windows is not in English. (In my computer is “Usuários” because my windows is in Portuguese)

Source: TIV.NET: Cygwin: Permissions 0660 for '~/.ssh/id_rsa' are too open.

I’m getting this error now: PackagingResults:Error: Error Deployment failed! Failed to sign executable. Make sure your developer certificates have been installed in the System Keychain on the remote Mac.

I Already have my certificate installed in the System Keychain on the remote mac… i don’t understand lol

Check if your private key is accessible for any program in the System Keychain (double click the private key then click Access Control).

Building for iOS on Windows | Unreal Engine Documentation - see Mac Setup step 3
see also https://support.apple.com/kb/PH18682

Are you using iOS 10/XCode 8?

If that’s the case you’ll need to merge in this changelist: https://github.com/EpicGames/UnrealEngine/commit/ffddf955a4f9771e2c33e933902321a54276b2c4

This fix comes from discussion here: Remote Connection to Mac doesn't work on 4.13 and iOS 10 - Mobile - Unreal Engine Forums

NOTE: This will be on top of what @7ortis7 mentions.

So just copy all of the contents into my UE4 Installation? Build in Visual Studio? It’ll work after that? Do i have to Generate Project files and launch Setup.bat again??

Setup is only done once EVER.
It’s good practice to run Generate Project files when merging in changelists.
but yes, after that, building the ue4 tools and copying your certificates into the mac system keychain, it should work.

Okay, i’m gonna try it out now and i’ll tell you how it goes. I Have a good feeling about this since it’s a known issue in 4.13 and there’s a fix for it now. Thanks.

It worked! I Couldn’t do it without FacePalm.exe’s Help! I Am now able to deploy to my iPhonr!! Very excited to get back to work. Thanks to everyone who helped!