Moving maps in World Composition window doesn't register in undo stack

This is not a crash but it is just something missing. When a map is moved in world composition window, it doesn’t register as an undo operation. This makes it very dangerous to accidentally move a piece of world.

Hi DenizPiri,

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • What steps are you taking to reproduce this on your end?
  • Do you have the sublevel set as current level when you move it?

Hi ,

Sorry for not providing more info.

  • It occurs in a clean blank project with no additional content.

  • I make sure that my levels look like this. So basically main level and a sub level, with world composition enabled.

  • Then I add 2 cubes to sub level, and drag them far apart so that i can see the bounding box of the level in World Composition window as such:

  • Then i simply select and move the level in the world composition window. That shifts the position of that level.

  • After this, Undo doesn’t undo the position shift that is applied.

  • Yes, current being sublevel or the persistent level doesn’t affect the outcome.

Hi DenizPiri,

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here. You can track the report’s status as the issue is reviewed by our development staff.

Thank you very much !