Can I work while packaging?

Just a simple question.

I’m on a very tight deadline and there’s currently problems in the packaged build. I need to package often to debug those problems but also need to get actual work done.

I’m wondering what would happen if I continued to work+save while the game was packaging?
Would it save my new changes into the package? Ignore them? Cause problems?

Same question for compiling the c++ code during a package.

Thanks!

Hello Juice-Tin,

Technically, yes you can keep working while your packaging process is occurring. This can result in some unexpected results however as the cooking will be going on in this stage. This means that while you’re editing your level, your blueprints, or any other assets, there’s no telling if any of these changes will or will not be added into the packaged product. If the asset hasn’t been cooked yet and you save in some new changes, those changes will be included in the packaged product. If the cook has already happened, then the changes you make won’t be in the packaged product.

When it comes to compiling, this would not be advised. The packaging process itself will be compiling the project. This means that if you start compiling before the packaging process gets to that point, it’ll fail compiling as the compiler won’t be available. The opposite will happen if it’s already compiling. If the compiling process is done (which means the packaging most likely won’t be going on much longer anyway) then any changes/compiles are fine but won’t be seen in the packaged product.

Hope this helps!

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Perfect, thankyou!