Issue with Skylight (4.13.0)
I can't seem to get 4.13.0 to render the skylight properly. It looks fine in preview window but when I deploy to iOS or use iOS ES2 preview, it omits the sky light altogether.
I have skylight set to Moveable, and so is my directional light. It worked in 4.12.5 like a charm, but now only the directional comes through in 4.13.0. I also tried using stationary, and static for skylight as well.
I have mobile HDR enabled, Static lighting, etc, etc enabled. I have attached the two different screenshots (4.12.5 & 4.13.0), and a 3 screenshot of my rendering settings.alt text
And great job with the new release, excited to try out VR features!
Here is working screenshot in iOS:(4.12.5)
Here is a bad screenshot it keeps omitting the skylight with (4.13.0):
This actually was a deliberate change due to a bug where the skylight wasn't being captured properly. You can see this happening in the level on your Gold Sphere where the second image is capturing the sky area more accurately. The trade-off here is that you need to use a properly reflection captures to get better results in your level.
answered Sep 02 '16 at 07:22 PM
Tim Hobson ♦♦ STAFF
just one question dose Moveable skylight work on mobile i read somwhere that it dosen't dose it work with you statianery or movebale???
answered Sep 04 '16 at 09:59 PM
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