Have actor go straight up in world space

Hi everyone,

I am trying to figure out how to get the “worldspace up vector” but can’t seem to find anything on the docs. Basically I have my character swimming in water, but after a certain angle (pitch value) I want to add impulse straight up in world space.

Currently Im adding impulse using the Forward Vector when the character is within an acceptable pitch. Otherwise I create a vector and add impulse only to Z.

Is the a way to get the absolute world Up vector?

Here is my blueprint code where I determine the current pitch and then try to add impulse ONLY in the Z-axis.

Would appreciate any help I can get.

Thanks!

-Jorge