Materials on instanced meshes not working
I'm working on a blueprint which heavily relies on instances of static meshes. What I'm currently struggling with is that material overrides that I set in the InstancedStaticMeshComponent do not seem to have any effect (only the material originally assignes is shown). I have assigned a specific material (some materials are also instances) for each instanced mesh.
Am I missing something here?
asked May 25 '14 at 05:50 PM in Bug Reports
Hey Michael -
Sorry for the initial confusion but I understand the problem now. The rendering drop down for the Instanced Static Meshes is not so you can set the material for each instance. The Materials 0, 1, 2, etc. are referring to separate material slots for the same mesh. Here is an example for you, I have a cube in which the top and 2 front faces are separate material slots and you can see in rendering I have the 3 materials set up.
Thank You -
answered May 26 '14 at 02:24 PM
Lovecraft_K ♦♦ STAFF
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