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Localization from not native

Hello !

Case : I use the localization dashboard in UE4 (experimental I know). My native language is French (fr) and I made the English (en) translation

Question : How can I export PO files from (en) to others (de-it-es ...) ? I'm only able to export (fr) to others for the moment ...

Thanks and have a nice day !

Product Version: UE 4.13
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asked Sep 02 '16 at 09:12 PM in Using UE4

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The native culture is always used as the base for translations since it's the only source text we're guaranteed to have available to translate from. If your native culture is set to French then that means that French will be used as the basis for all your translations and there's no way to change that behaviour without changing your native culture (which would involve updating all your source text).

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answered Sep 02 '16 at 10:18 PM

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Jamie Dale STAFF
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avatar image Jamie Dale STAFF Sep 02 '16 at 10:24 PM

Another idea would be to add the English text as a comment on each PO file entry so that the translators would be able to see the current English translation (if available) as well as the French source text.

This isn't currently possible (unless you implemented it yourself by changing the PO export code), but I could put in a feature request for 4.14/4.15.

avatar image mdonge Sep 03 '16 at 07:40 AM

Ok thank you, I will make my project in english so !

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