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Something wrong with AlignMeshToTheCamera in 4.13.0 in VR

After upgrading my 4.12.5 project to 4.13.0, I noticed something odd that stopped working right.. I use a font material to automatically align a bit of floating text to the camera, that way I don't need to change it's angle in a script every tick to make it face the player.. It worked great in 4.12.5, but now after the upgrade, the text is always in a different orientation, each time I start the game. Sometimes it's upside-down, other times it's on it's side. I'm pretty sure I haven't changed anything that would cause this.. So I assume it could just be a bug with this function, that they missed for the 4.13.0 update?

This is the script I use on my font material: The Script I use on my font material.

This is how it appears in editor, and how it used to be in game in 4.12.5 in VR: This is how it appears in editor

This is how it appears now, when viewed in VR: This is how it appears now, when viewed in VR

Product Version: UE 4.13
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asked Sep 02 '16 at 11:24 PM in VR

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avatar image NikoKun Sep 03 '16 at 02:45 AM

Just to clarify, I've already worked around this issue, by doing this instead: alternative method

So don't worry about trying to come up with an alternative method for me. heh This alternative I'm using actually works better now anyway.

I still wanted to make it known that AlignMeshToTheCamera seems to be acting strangely now, when used with VR, in the event that this is a bug.

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avatar image Flashback Jan 17 '17 at 06:24 PM

Still happens in 4.14.3, caused by actor's world rotation. Not sure if a bug or some trickier material math required.

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I've found the solution! Use your material and set the Text Render component's transform rotation to WORLD. Not RELATIVE.

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answered Oct 02 '18 at 02:03 PM

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avatar image garrafote Feb 26 '19 at 08:00 PM

I have the exact same setup on the material and setting the rotation to absolute worked for me! Thank you!!!

Absolute rotation

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