Something wrong with AlignMeshToTheCamera in 4.13.0 in VR
After upgrading my 4.12.5 project to 4.13.0, I noticed something odd that stopped working right.. I use a font material to automatically align a bit of floating text to the camera, that way I don't need to change it's angle in a script every tick to make it face the player.. It worked great in 4.12.5, but now after the upgrade, the text is always in a different orientation, each time I start the game. Sometimes it's upside-down, other times it's on it's side. I'm pretty sure I haven't changed anything that would cause this.. So I assume it could just be a bug with this function, that they missed for the 4.13.0 update?
This is the script I use on my font material:
This is how it appears in editor, and how it used to be in game in 4.12.5 in VR:
This is how it appears now, when viewed in VR:
I've found the solution! Use your material and set the Text Render component's transform rotation to WORLD. Not RELATIVE.
answered Oct 02 '18 at 02:03 PM
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