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[Question] How to change materials for vehicle at runtime?

I have a WheeledVehicle Blueprint in which i want to change the materials at runtime. However since its a [ROOT] mesh i cant seem to find a way to change materials at runtime. There is a Mesh Variable inside Vehicle group but i cant use it. When compiling it says Pin Target must have a connection and the target only accepts Character.

I also tried setting the Mesh to None in [ROOT] and added a new SkeletalMeshComponent and tried using it. But then the vehicle wont move. :(

So is there anyway to change materials at runtime for a WheeledVehicle?

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asked Mar 11 '14 at 02:52 AM in Blueprint Scripting

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ue4-archive ♦♦ STAFF
49.9k 3665 1991 9118

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Hey Satheesh,

Thanks for your report! Would you be able to post a screenshot of your setup for how you're trying to change materials?

Thanks!

-Steve

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answered Mar 11 '14 at 02:52 AM

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ue4-archive ♦♦ STAFF
49.9k 3665 1991 9118

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:52 AM

Sure thing Steve! Its a very very simple setup like this. I dragged and dropped Mesh node from My Blueprint and compiled: alt text

As you can see the Target for the Mesh node is expecting a character and since the vehicle is extended from Pawn am not sure what to do.

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:52 AM

Hey Satheesh,

It looks like there is an issue with correctly referencing the SkeletalMeshComponent in the WheeledVehicle blueprint class, so I have filed a defect to investigate and fix. If we find a work-around in the meantime, I will update you with that information.

Thanks!

-Steve

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:52 AM

Thank you Steve! :)

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