Constrain aspect ratio UMG

It appears, as of 4.13, constrain aspect ratio on the players camera is also affecting UMG set location, or project world to screenspace.

Before 4.13 the set location would always be in the correct location even with constrain aspect ratio: http://puu.sh/qYdtb/07e1bdcd2f.jpg

After 4.13 the location that is set moves up higher until the camera gets right up next to the world location: http://puu.sh/qYdqo/2ea9dd09e5.jpg

The blueprint code: http://puu.sh/qYdAg/23200014d1.png

Any help would be appreciated, or it could be a bug.

Hello Aesais,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide a screen shot of any blueprints/widgets that may be involved with this issue?

Never mind, I have found that this has already been reported here:
Constrain UMG's aspect ratio? - UI - Epic Developer Community Forums

And to a similar situation here:
How to make the position of screenspace UMG widgets be unaffected by aspect ratio? - UI - Epic Developer Community Forums

It seems that Widgets are not constrained in any way to the camera.
Thanks for the response!