Skeletal animations from Widget

Hello there!

I am creating a menu system from a book that when you click the buttons a page will turn to display the new menu (think hearthstone). As an example when I click controls I want a page turning animation to play, which after a delay the widget spawns the text for that page.

The issue I am having is referencing the skeletal mesh and animation to a widget. How do I get them both to talk to each other? I have tried a couple methods, but I just don’t know what to do with them.

  1. Page turning BP
  2. Widget menu ‘on clicked…’

Nobody knows how to reference widgets and blueprints together?

Still trying to get this to work, need help.

It’s one year old but if you are still trying :
For my main menu, I spawn all from the playercontroller, and all spawned actor/widgets are owned by this playercontroller so they have all the same common actor !

It’s been 2 years now since you’ve asked this and I am looking to create the exact same system with no luck finding a solid answer. If you figured out how to add a skeletal mesh with its animations to the widget please share your knowledge as I haven’t got the slightest clue on where to start.