I am creating a menu system from a book that when you click the buttons a page will turn to display the new menu (think hearthstone). As an example when I click controls I want a page turning animation to play, which after a delay the widget spawns the text for that page.
The issue I am having is referencing the skeletal mesh and animation to a widget. How do I get them both to talk to each other? I have tried a couple methods, but I just don’t know what to do with them.
It’s one year old but if you are still trying :
For my main menu, I spawn all from the playercontroller, and all spawned actor/widgets are owned by this playercontroller so they have all the same common actor !
It’s been 2 years now since you’ve asked this and I am looking to create the exact same system with no luck finding a solid answer. If you figured out how to add a skeletal mesh with its animations to the widget please share your knowledge as I haven’t got the slightest clue on where to start.