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Skeletal animations from Widget

Hello there!

I am creating a menu system from a book that when you click the buttons a page will turn to display the new menu (think hearthstone). As an example when I click controls I want a page turning animation to play, which after a delay the widget spawns the text for that page.

The issue I am having is referencing the skeletal mesh and animation to a widget. How do I get them both to talk to each other? I have tried a couple methods, but I just don't know what to do with them.

1) Page turning BP 2) Widget menu 'on clicked..'

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Product Version: UE 4.13
Tags:
pagetest.jpg (347.1 kB)
widgetmenu.jpg (272.1 kB)
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asked Sep 03 '16 at 10:54 AM in Using UE4

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Phenakist
6 1 3 4

avatar image Phenakist Sep 03 '16 at 04:59 PM

Nobody knows how to reference widgets and blueprints together?

avatar image Phenakist Sep 06 '16 at 10:00 PM

Still trying to get this to work, need help.

avatar image mdonge Oct 29 '17 at 07:27 AM

It's one year old but if you are still trying : For my main menu, I spawn all from the playercontroller, and all spawned actor/widgets are owned by this playercontroller so they have all the same common actor !

avatar image Az427 Aug 29 '18 at 09:24 PM

It's been 2 years now since you've asked this and I am looking to create the exact same system with no luck finding a solid answer. If you figured out how to add a skeletal mesh with its animations to the widget please share your knowledge as I haven't got the slightest clue on where to start.

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