Skeletal animations from Widget
I am creating a menu system from a book that when you click the buttons a page will turn to display the new menu (think hearthstone). As an example when I click controls I want a page turning animation to play, which after a delay the widget spawns the text for that page.
The issue I am having is referencing the skeletal mesh and animation to a widget. How do I get them both to talk to each other? I have tried a couple methods, but I just don't know what to do with them.
1) Page turning BP 2) Widget menu 'on clicked..'
asked Sep 03 '16 at 10:54 AM in Using UE4
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