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Should I use actors or pawns in my Chess game?

Hi guys,

New to the engine and game development as well. Just considering what parent class must i use for creating chess pieces in my first game and why. Each piece in the board is an animated character.

Thanks in advance!

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asked May 25 '14 at 07:22 PM in Using UE4

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Hi favio,

What you would want to use is the Pawn Class. Please take a look at the documentation below on how they work and how you might go about using them in your game.


I hope that helps.

Thanks, TJ

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answered May 25 '14 at 07:56 PM

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I recommend a CharacterPawn if you're not really experienced in Unreal, because it has a lot of stuff built in for skeletal animation and navigation. If you were just picking up a static mesh with the mouse and dragging it where you want it to go, like a plastic or wood chess piece, then I would say use a basic Actor. But if you want it to animate and move around on its own, then probably a CharacterPawn.

A CharacterPawn is very likely overkill for what you want to do, but using it, you'll know you have everything you need (plus a bunch you don't need).

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answered Jul 02 '19 at 06:17 PM

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