Should I use actors or pawns in my Chess game?

Hi guys,

New to the engine and game development as well. Just considering what parent class must i use for creating chess pieces in my first game and why. Each piece in the board is an animated character.

Thanks in advance!

Hi favio,

What you would want to use is the Pawn Class. Please take a look at the documentation below on how they work and how you might go about using them in your game.

https://docs.unrealengine.com/latest/INT/Programming/Gameplay/Framework/Pawn/index.html

I hope that helps.

Thanks, TJ

I recommend a CharacterPawn if you’re not really experienced in Unreal, because it has a lot of stuff built in for skeletal animation and navigation. If you were just picking up a static mesh with the mouse and dragging it where you want it to go, like a plastic or wood chess piece, then I would say use a basic Actor. But if you want it to animate and move around on its own, then probably a CharacterPawn.

A CharacterPawn is very likely overkill for what you want to do, but using it, you’ll know you have everything you need (plus a bunch you don’t need).