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[bug?] [UMG] [4.13] Image as root component can't select

Hi, I have been playing around with UMG on 4.13 today, and I hit this problem where if my image was on a canvas everything went fine, but if it is the only component (attatched to [UMGclassname]), when trying to select in Appearance > Brush > Image, it pops up with a save as window, in turn allowing me to not select the image. The save as window: http://i.imgur.com/szlE5sC.png .

Sorry if this is not a bug, it's been posted or something like that, I could personally not find any other reports + this is my first time reporting a bug, so I have no clue on how to do it :P!

Product Version: UE 4.13
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asked Sep 03 '16 at 04:24 PM in Bug Reports

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avatar image Rudy Q ♦♦ STAFF Sep 06 '16 at 05:50 PM

Hello someoneint,

It sounds like you are trying to create a new texture and apply that to the image. If this is the case, this is working as intended. If you would like to simply apply an existing texture/material you would be able to do so by selecting it from the drop down list provided. I hope that this information helps.

Make it a great day

avatar image someoneint Sep 10 '16 at 07:58 AM

Sorry I think you misunderstood, when I tried to select the new image, by opening the dropdown, it asked me to save a blank media texture. So I am wanting to select a new image, but I can't due to unreal popping up with the save-as.

avatar image NickNasti Oct 15 '16 at 12:45 PM

I am having the same issue

avatar image HowToCompute Nov 18 '16 at 12:55 PM

Sorry for the late reply, but if it helps I bypassed this issue myself by dragging an image from the content browser into the texture field :D

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Hello someoneint,

After further testing I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the provided link for future updates.

Link: https://issues.unrealengine.com/issue/UE-35865

Make it a great day

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answered Sep 12 '16 at 03:48 PM

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Rudy Q ♦♦ STAFF
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