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Projects won't deploy to android on UE 4.1 / 4.2

Branch: binary
Build version: 4.1.1-2066463 or 4.2

When attempting to try to package my project and tappy chicken 4.1 to android I get this same exact error on both: https://gist.github.com/jonbo/bf4f191bb77130e696e0

However, I am able to package and deploy tappy chicken 4.0 to my android device. Everything works/runs fine in the editor on Windows.

Am I forgetting to set something somewhere?

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asked May 25 '14 at 08:21 PM in Packaging & Deployment

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Jonbo
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2 answers: sort voted first

I found the problem. Apparently, I had two Android SDK locations, one was more out of date but was good enough for UE4.0, but not 4.1 & 4.2. I updated ANDROID_HOME environmental variable to the more updated SDK and the problem went away.

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answered Jun 05 '14 at 04:32 PM

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Jonbo
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With very little information on what you actually did, it's gonna be pretty difficult to know what you actually missed. :-)

I've been trying myself and had a lot of issues on my Nexus 7 (I did manage to get Tappy Chicken to run with 4.1 but never bothered later on).

  1. is supposed to be the definitive "It's going to work" build for Android, iOS and HTML 5 (with a few caveats). Check the blog post on https://www.unrealengine.com/blog/shipping-tappy-chicken.

So I wouldn't loose any sleep over the lack of support on the current version unless you feel adventurous and pull the "master branch" where everything is supposed to be merged.

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answered May 25 '14 at 09:07 PM

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DrHobo
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avatar image Jonbo May 25 '14 at 09:34 PM

It just seems strange to me that I set 4.0 up perfectly with no problem deploying (weeks ago), but now have issues with 4.1. I have a Note 2. I'm looking forward to 4.2!

I'm hoping the error message provided will be enough for somebody to figure it out.

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