Crash When try to open 4.11 Project at 4.13

When i try to open my 4.11 Project at 4.13 editor is crashing before start. And getting this Crash Report :

MachineId:046D4CE241EE81782C38F581177109C9
EpicAccountId:54d4ac8c84e048b3946eab8125094250

Assertion failed: BlueprintObj->GeneratedClass [File:D:\Build++UE4+Release-4.13+Compile\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\Kismet2.cpp] [Line: 908]
Invalid generated class for Q1Controller

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
UE4Editor_UnrealEd!FKismetEditorUtilities::RecompileBlueprintBytecode() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:908]
UE4Editor_Engine!UBlueprintGeneratedClass::ConditionalRecompileClass() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:248]
UE4Editor_CoreUObject!::operator()() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:212]
UE4Editor_CoreUObject!FScopedClassDependencyGather::~FScopedClassDependencyGather() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:228]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4131]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3821]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3821]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2876]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3015]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1218]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2553]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2601]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2091]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2001]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:705]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:429]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:644]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1142]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2553]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2601]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2091]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2001]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:705]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:429]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:644]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1142]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2553]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2601]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2091]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2001]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:705]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:429]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:644]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1142]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2553]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2601]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2091]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2001]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:705]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:429]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:644]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1142]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2553]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2601]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2091]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2001]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:705]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:429]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:644]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1142]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1400]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2399]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5998]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5479]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:624]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2252]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3480]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:302]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:140]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Any idea how to fix it ?

,

Are you able to open up your project in 4.11? What about 4.12? If you can open it up in 4.12, are you able to open the 4.12 upgrade in 4.13 or does it crash too? Are you able to open any projects in 4.13?

Looking forward to hearing back from you, thanks!

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!