The line:
CollisionComponent->OnComponentHit.AddDynamic(this, &AFPSProjectile::OnHit);
Won’t compile. It gives the errors:
Severity Code Description Project File Line
Error C2664 ‘void TBaseDynamicMulticastDelegate<FWeakObjectPtr,void,UPrimitiveComponent *,AActor *,UPrimitiveComponent *,FVector,const FHitResult &>::__Internal_AddDynamic(UserClass ,void (__cdecl AFPSProjectile:: )(UPrimitiveComponent *,AActor *,UPrimitiveComponent ,FVector,const FHitResult &),FName)’: cannot convert argument 2 from 'void (__cdecl AFPSProjectile:: )(AActor *,UPrimitiveComponent ,FVector,const FHitResult &)’ to 'void (__cdecl AFPSProjectile:: )(UPrimitiveComponent *,AActor *,UPrimitiveComponent *,FVector,const FHitResult &)’ FPSProject E:\Users\MikeSSD\Documents\Unreal Projects\FPSProject\Source\FPSProject\FPSProjectile.cpp 19
Severity Code Description Project File Line
Error (active) no instance of function template “FComponentHitSignature::__Internal_AddDynamic” matches the argument list FPSProject e:\Users\MikeSSD\Documents\Unreal Projects\FPSProject\Source\FPSProject\FPSProjectile.cpp 19
Severity Code Description Project File Line
Error MSB3075 The command ““C:\Epic Games\4.13\Engine\Build\BatchFiles\Build.bat” FPSProjectEditor Win64 Development “E:\Users\MikeSSD\Documents\Unreal Projects\FPSProject\FPSProject.uproject” -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command. FPSProject E:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 37