Is there an easy way to create multiple DLC's?

Hi,

I was checking the new release to confirm that DLC creation bugs are fixed and I run into a problem.

Currently when you are creating DLC, all plugins that are currently enabled for the project, will be packaged. There is a painful path to bypass this:

  1. Package release version with all DLC plugins enabled
  2. Package each plugin as DLC separately (only 1 plugin can be enabled)

Without this, you will end up with a .pak for all your plugins, instead of .pak for each plugin.

Is there a simpler way to do this?

.Wiech,

My suggestion to you is that you could continue to follow the work around you’ve found or try to blacklist the other DLC Plugins from each DLC package that you’re building so they’re not all included into one. I have personally blacklisted assets and folders from my project, but I have not attempted plugins yet.

[Package Blacklist][1] | [Patching][2]

Optimization Guides for Android in Unreal Engine | Unreal Engine 5.1 Documentation
[2]: Updating Unreal Engine Projects With Patches After Release | Unreal Engine 5.1 Documentation