Server and client audio spawn

Hello,
I am trying to spawn a sound in a multiplayer game but the problem is that I’d like to spawn it on a specific client first so that if there’s some lag this client will hear it instantly and then make the server spawn it too on all the other clients without spawning it on the first one, simply I don’t want the client who spawned the sound to hear it after a delay in case of lag while the others can, how could I achieve this? Thank you for your help.

Hey ReaperF,

Here is a quick example of how you could do something like that:

Thank you, it worked perfectly!