Collision for roomscale VR

Hello, I am working with roomscale VR and am trying to figure out how I should handle collision with floors. Because this is roomscale VR, the camera component is able to move around the actor in local space. This means that if I make the root of the actor a capsule component I am capable of leaving it behind when I move the camera. If I make the capsule a child of the camera I gain the movement I want but the capsule rotates and the camera is no longer subject to physics (The capsule falls but the camera doesn’t). Has anyone come up with a solution to this?

If the parent of the capsule is the camera it will work. Make sure physics and gravity are disabled for the capsule. However collision with this setup is somewhat broken at the moment: https://answers.unrealengine.com/questions/418437/beginend-overlap-getting-triggered-on-the-same-fra.html