Cannot set render target filtering method

Is there a way to select the type of filtering used when sampling a texture render target? In the current case I would like to use nearest instead of the default which seems to be bilinear.

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Hi Douglas,

I went ahead and put in a feature request for this. It will need to pass a few stages before being reviewed by the devs so I can’t guarantee that this will be addressed. You will find the request here: Unreal Engine Issues and Bug Tracker (UE-37909)

Let me know if I need to update or change anything in the feature request.

,

Ed

Sounds great!

Any update about this?

There is actually different filtering methods available for render targets. The property just lives in a different place than for regular textures. See screenshot.

193580-screenshot.png

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As an addendum to this, be sure to set the Sampler Source to “From Texture Asset” in the material’s texture sampler. This isn’t necessary with normal textures, so it can be a bit of a gotcha.

349896-samplenearestneightbor-01.png